ci: Replace write-all premission with a WORKFLOW_TOKEN #8
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name: Release-Development | |
on: | |
workflow_dispatch: | |
inputs: | |
compiler: | |
type: choice | |
description: What compiler to use? | |
required: true | |
default: YYC | |
options: | |
- YYC | |
- VM | |
push: | |
branches: | |
- release/0.9 | |
jobs: | |
build_needed: | |
name: Build needed? | |
runs-on: ubuntu-latest | |
outputs: | |
needed: ${{ steps.commit_check.outputs.needed }} # Output for skipping | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- name: Check commit | |
id: commit_check | |
run: | | |
COMMIT_MESSAGE=$(git log -1 --pretty=%B) | |
echo "Merge commit message: $COMMIT_MESSAGE" | |
EXCLUDE_PATTERN="^(docs|chore|style|ci)" | |
if [ "${{ github.event_name }}" == "workflow_dispatch" ]; then | |
echo "Manually triggered, forcing build." | |
echo "needed=true" >> $GITHUB_OUTPUT | |
elif echo "$COMMIT_MESSAGE" | grep -Eq "$EXCLUDE_PATTERN"; then | |
echo "Commit message matches excluded pattern, skipping build." | |
echo "needed=false" >> $GITHUB_OUTPUT | |
exit 0 | |
else | |
echo "needed=true" >> $GITHUB_OUTPUT | |
fi | |
gamemaker_build: | |
name: Build | |
uses: ./.github/workflows/gamemaker_build.yml | |
secrets: inherit | |
needs: build_needed | |
if: needs.build_needed.outputs.needed == 'true' | |
with: | |
yyc: ${{ github.event_name == 'workflow_dispatch' && github.event.inputs.compiler == 'YYC' || github.event_name != 'workflow_dispatch' }} | |
release: | |
name: Release | |
runs-on: windows-2022 | |
needs: gamemaker_build | |
if: needs.build_needed.outputs.needed == 'true' | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
lfs: true | |
fetch-depth: 0 | |
- name: Check if a dev release exists | |
id: check_release | |
run: | | |
gh release view dev/${{ github.ref_name }} --repo ${{ github.repository }} | |
if [ $? -eq 0 ] ; then | |
echo "release_exists=true" >> $GITHUB_OUTPUT; | |
else | |
echo "release_exists=false" >> $GITHUB_OUTPUT; | |
fi | |
shell: bash | |
continue-on-error: true | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
- id: get_commit_sha | |
name: Get commit SHA of the last nightly release | |
if: steps.check_release.outputs.release_exists | |
run: | | |
$prev_sha = git rev-parse dev/${{ github.ref_name }} | |
echo "prev_SHA=$prev_sha" >> $env:GITHUB_ENV | |
- name: Update tag pointing to the previous nightly release | |
if: steps.check_release.outputs.release_exists | |
run: | | |
# Get the SHA from the environment variable | |
$sha = $env:prev_SHA | |
# Construct the URL properly | |
$url = "https://api.github.com/repos/$env:GITHUB_REPOSITORY/git/refs/tags/dev-old/$env:GITHUB_REF_NAME" | |
# Create the JSON payload for the PATCH request | |
$data = @{ | |
sha = $sha | |
} | ConvertTo-Json | |
# Use curl to send the PATCH request with proper headers and data | |
curl --fail-with-body -X PATCH ` | |
-H "Authorization: Bearer ${{ secrets.WORKFLOW_TOKEN }}" ` | |
-H "Accept: application/vnd.github.v3+json" ` | |
-d $data ` | |
$url | |
- id: delete_release_tag | |
name: Delete the existing dev tag and release | |
if: steps.check_release.outputs.release_exists | |
run: | | |
gh release delete dev/${{ github.ref_name }} -y --cleanup-tag | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
- name: Download built file artifact | |
uses: actions/download-artifact@v4 | |
with: | |
name: built-file | |
path: ./build_output | |
- id: create_release | |
name: Create a release and upload the build | |
uses: softprops/action-gh-release@v2.0.9 | |
with: | |
name: ChapterMaster ${{ needs.gamemaker_build.outputs.suffix }} | |
tag_name: dev/${{ github.ref_name }} | |
prerelease: true | |
generate_release_notes: true | |
make_latest: true | |
target_commitish: ${{ github.ref_name }} | |
files: | | |
./build_output/${{ needs.gamemaker_build.outputs.built_file }}/* |