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feat: Allow land speeders on raids #386

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@OH296 OH296 commented Jan 5, 2025

Description of changes

  • Allow land speeders on raids

Reasons for changes

  • allows them to be distinct function vehicles and makes good use of the new roster mechanics

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How have you tested your changes?

  • Compile
  • New game
  • Next turn
  • Space Travel
  • Ground Battle

Summary by Sourcery

New Features:

  • Land speeders can now participate in raid missions.

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sourcery-ai bot commented Jan 5, 2025

Reviewer's Guide by Sourcery

This pull request introduces a change that allows land speeders to participate in raids. This is achieved by modifying the roster selection logic to include land speeders when the selected drop location is a raid. A new array _raid_allowable is introduced to store the vehicle types allowed on raids. The _allow variable is used to determine if a vehicle should be added to the roster. The vehicle is added if it is present at the roster location and if the drop location is not an attack, it checks if the vehicle type is present in _raid_allowable.

File-Level Changes

Change Details Files
Added logic to allow land speeders on raids. The logic checks if the vehicle role is present in the _raid_allowable array.
  • Created a new array called _raid_allowable containing the vehicle types allowed on raids.
  • Added a check within the roster selection logic to see if the selected drop location is a raid. If it is, the vehicle is only allowed if its role is present in the _raid_allowable array.
  • Added a check to ensure that land speeders are only allowed on raids if the drop location is not an attack location.
  • Modified the roster selection logic to include land speeders when the selected drop location is a raid and not an attack location by checking if the vehicle's role is present in the _raid_allowable array
scripts/scr_roster/scr_roster.gml

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Getting Help

@github-actions github-actions bot added the PR: Feature Adds something new label Jan 5, 2025
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Hey @OH296 - I've reviewed your changes - here's some feedback:

Overall Comments:

  • Please perform and check off the relevant tests, especially Ground Battle testing since this affects combat mechanics
Here's what I looked at during the review
  • 🟢 General issues: all looks good
  • 🟢 Security: all looks good
  • 🟢 Testing: all looks good
  • 🟢 Complexity: all looks good
  • 🟢 Documentation: all looks good

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Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.

Comment on lines +307 to +313
if (_allow){
if (!obj_drop_select.attack){

_allow = array_contains(_raid_allowable, _v_role);
}
}
if (_allow){
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I may be wrong, but shouldn't the check at line 307 be if (!_allow)?

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@OH296 OH296 Jan 5, 2025

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it's if _allow as there is no point checking if it's the correct vehicle type if it's already been determined it's in the wrong location which is what the previous checks do

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Oh, it's a second level check, sorry.
Just got confused by the two if (_allow).

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damn missing the cats now

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