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feat: Ground combat balance overhaul #431
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rebased onto current development |
Inverts values so Damage reduction works as intended
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Changed ARP values to make it more sensible and allow for extension in the future.
Co-authored-by: EttyKitty <20323032+EttyKitty@users.noreply.github.com>
Co-authored-by: EttyKitty <20323032+EttyKitty@users.noreply.github.com>
This PR is marked as stale, because it has been open for 7 days with no activity. |
This PR migrated from here EttyKitty#163.
As per original description:
Intent:
Create a definite Hierarchy for weapons including tiers and classes to ensure player has meaningful armament choice and progression in the Armamentarium for his marine's equipment.
Rebalance damage and max kill values in line with the established hierarchy and class system.
Balance durability for all ground units so that chapters can tackle targets as less than a doom stack.
Create descriptive guide documentation for each weapon class so as to guide future additions. (Half way done)
Desired End-state
Weapons are tangible choices with trade-offs that affect battle outcomes.
Squad loadouts are more indicative of intended battlefield role (Tank hunters and Horde breakers).
Noticeable changes
Notes
A related PR: #315
A structured doc with all said rebalance changes:
https://docs.google.com/spreadsheets/d/1ZMPRXjmd3tWvFmWiIYb-nQ9qT5PYPiu_75SJNhcYqvg/edit?gid=1993273333#gid=1993273333