Welcome to the repository for the Houdini PCG Translator For Unreal.
This plug-in provides seamless integration between Houdini Engine and Unreal PCG, without any exchange files. Allow both PCGDataAsset input and output, and PCGComponent input. Also see Tutorial
This plug-in is reply on my custom HoudiniEngineForUnreal, so similar compatibility as the Houdini Engine, but only support Unreal >= 5.4 (Examples only run with 5.5).
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In this GitHub repository, click Releases on the right side.
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Download the Houdini PCG Transaltor zip file that matches your Unreal Engine Version.
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Extract the HoudiniPCGTranslator and HoudiniEngine to the Plugins of your Unreal Project Directory.
e.g.
C:/Unreal Projects/MyGameProject/Plugins/HoudiniPCGTranslator
andC:/Unreal Projects/MyGameProject/Plugins/HoudiniEngine
Tutorial
Require Unreal Engine >= 5.5 to run these examples.
See /HoudiniPCGTranslator/Example/EUBP_HE_Example_PCGDataInput
and /HoudiniPCGTranslator/Example/he_example_pcg_data_output
in the content of this plug-in.
Support both input and output of PCGDataAsset and input of PCGComponent(Using actors(world) input)
Support PCGPointData, PCGSplineData and PCGDynamicMeshData(>= 5.5)
Here are some attributes for PCG data input and output
i@unreal_output_pcg_data_asset
= 1 on detail, curves/points will output as PCGSplineData/PCGPointData in PCGDataAsset
@unreal_pcg_attribute_*
define a PCG attribute, support float, int, vectors, transform, quaternion, object path, string etc.
s@unreal_object_path
define where PCGDataAsset should be created at.
@P, p@rot, v@scale
General attributes for PCGSplineData and PCGPointData input and output. For PCGSplineData input, must add parm tag { import_rot_and_scale = 1 } to operator path input parm.
f@density, v@Cd, f@Alpha
General attributes for both PCGPointData input and output
v@unreal_spline_point_arrive_tangent, v@unreal_spline_point_leave_tangent
Attributes for specify point tangents on PCGSplineData
i@curve_closed
on curves, to define whether a spline is closed or open
i@curve_type
if no tangents found, then this attribute can be used to set spline point as linear( = 0)