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They are called after all systems'
onEvent
listeners are called. Which is convenient for systems that depend on other systems.This, however, has a major flaw. Let's say system A needs system B to be done processing an event before it can process it. The current implementation will only work if the event emitter isn't system B, because when system B is the emitter, it's onEvent is not called. System B handles the event after firing it, and thus after all the
onEvent
andonAfterEvent
methods are called. See the visual system's addNode/addEdge for an example of this behavior.