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build: bump com.gmail.nossr50.mcMMO:mcMMO from 2.2.004 to 2.2.018 #83

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@dependabot dependabot bot commented on behalf of github Jul 29, 2024

Bumps com.gmail.nossr50.mcMMO:mcMMO from 2.2.004 to 2.2.018.

Release notes

Sourced from com.gmail.nossr50.mcMMO:mcMMO's releases.

1.5.00 release (Made for MC 1.7)

No release notes provided.

1.4.08 Release (Designed for MC 1.6.4)

No release notes provided.

1.4.06 Rerelease (Minecraft 1.7.10)

A re-release of the final commit before Minecraft R1.8, modified to turn off metrics (because the metrics service no longer exists).

Changelog

Sourced from com.gmail.nossr50.mcMMO:mcMMO's changelog.

Version 2.2.018 Fixed a probability bug where certain skills would max out in chance to succeed well before they were supposed to (such as Dodge) Blast Mining will no longer drop mob spawners (see notes) (Codebase) Added more unit tests for Probability and RNG The Herbalism XP gained when breaking certain plants that can grow unnaturally tall vertically (bamboo, kelp) is now capped to the most it could give when naturally grown, this can be disabled in experience.yml Added 'ExploitFix.LimitTallPlantFarming' to experience.yml

NOTES:
This probability bug was a big oopsie and showed a gap in unit test coverage, I've added that coverage and a bug like this in theory shouldn't happen again.
In a future version I will add configuration for admins to control what blocks are not allowed to be dropped by blast mining.
A setting has been added to disable player-created super tall plants from giving full XP, this is on by default, you can tun it off in experience.yml via 'ExploitFix.LimitTallPlantFarming'

Version 2.2.017 Fixed a bug with default Mace permissions (thanks SrBedrock) Fixed Blast Mining being almost completely broken Reworked Blast Mining to drop non-mining related blocks too Reworked Blast Mining to use your pickaxe when determining drops (will apply Silk Touch) Fixed shift-clicking ingredients into the brewing stand not working on older versions of Minecraft Added a setting in advanced.yml to ignore attack cooldowns (see notes) Updated zh_CN locale (thanks libook) Updated pt_BR locale (thanks JesusRuescas) Updated fr locale (thanks Ted-18)

NOTES:
If Mace skills weren't working for your players before and you were scratching your head wondering why, this should fix it (thanks SrBedrock).
Skills.General.Attack_Cooldown.Adjust_Skills_For_Attack_Cooldown is a new setting in advanced.yml that will allow you to ignore attack cooldowns for the combat skills.
When a player spams an attack, they have a reduced amount of bonus damage from mcMMO and reduced chance for chance-on-hit subskills to activate.
You can have mcMMO ignore this value and apply full bonus damage and full chance to proc abilities by setting this to false.

Version 2.2.016 (SQL) Fixed a bug where skill cooldowns were being loaded for players incorrectly

Version 2.2.015 Added Maces skill Added Mace to repair.vanilla.yml (see notes) Fixed a bug where spamming attacks would still apply full bonus dmg and full chance to proc abilities (see notes) Fixed some misc missing permissions for crossbows/tridents

NOTES:
You shouldn't need to update repair.vanilla.yml, it should update automatically
Maces is a new skill that is in early development, feedback is appreciated.
Some ideas I had for the Maces are on hold as they are lacking proper API from Spigot.
This is mostly pertaining to smash attacks, I had some ideas for enhancing them but without the proper API I will hold off for now.
While working on Maces, I noticed a bug where spamming attacks would still apply full bonus damage and full chance to proc abilities, this has been fixed.
When you swing your weapon in Minecraft, you gain an "Attack Strength" value, which is relative to your cooldown, mcMMO was supposed to be making use of this value, but at some point in the past this was broken.
I have fixed this and now mcMMO will use the attack strength value to determine the bonus damage and chance to proc abilities.
For servers modifying Minecraft combat to not have this "cooldown", mcMMO should behave as you would expect, with full damage and full chance to proc abilities even when spamming attacks.

Version 2.2.014 Fixed a bug where Luck Of The Sea was being applied for Super Breaker (and other abilities)

... (truncated)

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Bumps [com.gmail.nossr50.mcMMO:mcMMO](https://github.com/mcMMO-Dev/mcMMO) from 2.2.004 to 2.2.018.
- [Release notes](https://github.com/mcMMO-Dev/mcMMO/releases)
- [Changelog](https://github.com/mcMMO-Dev/mcMMO/blob/master/Changelog.txt)
- [Commits](https://github.com/mcMMO-Dev/mcMMO/commits)

---
updated-dependencies:
- dependency-name: com.gmail.nossr50.mcMMO:mcMMO
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added dependencies Pull requests that update a dependency file java Pull requests that update Java code labels Jul 29, 2024
@dependabot dependabot bot requested a review from rooooose-b as a code owner July 29, 2024 02:05
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This PR has been automatically marked as stale because it has been open for 60 days with no activity.

@github-actions github-actions bot added the stale This hasn't been touched in a while label Sep 28, 2024
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