Senior Engine Programmer @ Ubisoft
Ex Chaos Group.
Ex Coherent Labs
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Ubisoft
- Sofia, Bulgaria
- alekssasho.github.io
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TempoEngine
TempoEngine PublicSandbox Real-time Engine. Test bed for experimenting with engine architecture. Runtime is made with C++, tooling is exclusively in Rust
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GraphicsPrototypes
GraphicsPrototypes PublicRepository for Graphics Prototypes and R&D. Using Falcor as framework.
C++ 1
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UnityCustomRenderingPipeline
UnityCustomRenderingPipeline PublicCustom Rendering Pipeline experiments within Unity
C# 1
2 contributions in the last year
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