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{ | ||
"homepage": "https://www.curseforge.com/minecraft/mc-mods/the-legend-of-herobrine/files", | ||
"1.15.2": { | ||
"0.5.0": "Please note that due to a re-write of world data and the Altar of Herobrine you may need to re-summon Herobrine in existing worlds, and the Altar of Herobrine will be reset to the inactive state!\n+Herobrine can now be un-summoned by activating an Altar of Herobrine with a Purified Diamond!\n+The Altar of Herobrine now needs to be built on a shrine to summon and un-summon Herobrine (See Description). This can be disabled in Config.\n+Added Cursed Block of Diamond.\n+Added Statue of Herobrine.\n+Added Purified Block of Diamond.\n+Added Purified Diamond.\n+Added Config.\n+All Infected mobs can be cured by throwing Holy Water on them.\n+Added Survivor, which trades items useful in summoning and defeating Herobrine. They spawn in Survivor Bases, and in Steve and Alex variants.\n+Added Infected Bats, Donkeys, Horses, Llamas, Rabbits, and Wolves.\n*Most Entities (except for infected llamas due to limitations) now are instances of Abstract classes, this allows for optimization, and makes developing addons for this mod easier.\n*Fixed spawning of mobs, Infected mobs no longer spawn underground, and the nether and end are actually playable with this mod now.\n*The powerful Herobrine mobs have been balanced to be more fair.\n*Fixed dimensions not syncing custom world data properly with this mod.\n*Fixed bugs on LAN worlds and servers.\n*Spawning of almost everything added has been re-balanced, Structures and biomes are configurable now.\n+There is a Config option to enable the Bedrock Sword!\n+Added a Statue of Herobrine structure.\n+Added Shrine Remnants structure.\n+Added Survivor Base structures.\n*Fixed parity between Minecraft versions!\n*Upgraded textures in 1.12.2.\n*MANY optimizations and minor bug fixes.", | ||
"0.5.1": "*Fixed a bug where servers don't properly sync the world data after a restart in 1.12.2.\n*Fixed a bug where the Statue of Herobrine would break blocks in a one block gap to place the top block in 1.14.4 and 1.15.2.\n*Reworked how Infected mobs drop loot. They now pull the loot table of the vanilla mob and adds a 20% chance for cursed dust to drop, which is affected by looting. Modded item drops should now apply to Infected mobs.\n*Re-balanced the default config for structure spawns.\n*Config names have been changed to be easier to understand and not require a config reset when upgrading to this version, however you should still reset the config for 1.12.2, but this is not needed.\n*Presumably fixed a bug some people were having where the altar does not activate when it should.\n*Corrected grammatical mistakes in the Spanish translation.\n*MANY optimizations and code improvements." | ||
"0.5.0": "Please note that due to a re-write of world data and the Altar of Herobrine you may need to re-summon Herobrine in existing worlds, and the Altar of Herobrine will be reset to the inactive state!\n+Herobrine can now be un-summoned by activating an Altar of Herobrine with a Purified Diamond!\n+The Altar of Herobrine now needs to be built on a shrine to summon and un-summon Herobrine (See Description). This can be disabled in Config.\n+Added Cursed Block of Diamond.\n+Added Statue of Herobrine.\n+Added Purified Block of Diamond.\n+Added Purified Diamond.\n+Added Config.\n+All Infected mobs can be cured by throwing Holy Water on them.\n+Added Survivor, which trades items useful in summoning and defeating Herobrine. They spawn in Survivor Bases, and in Steve and Alex variants.\n+Added Infected Bats, Donkeys, Horses, Llamas, Rabbits, and Wolves.\n*Most Entities (except for infected llamas due to limitations) now are instances of Abstract classes, this allows for optimization, and makes developing addons for this mod easier.\n*Fixed spawning of mobs, Infected mobs no longer spawn underground, and the nether and end are actually playable with this mod now.\n*The powerful Herobrine mobs have been balanced to be more fair.\n*Fixed dimensions not syncing custom world data properly with this mod.\n*Fixed bugs on LAN worlds and servers.\n*Spawning of almost everything added has been re-balanced, Structures and biomes are configurable now.\n+There is a Config option to enable the Bedrock Sword!\n+Added a Statue of Herobrine structure.\n+Added Shrine Remnants structure.\n+Added Survivor Base structures.\n*Fixed parity between Minecraft versions!\n*Upgraded textures in 1.12.2.\n*MANY optimizations and minor bug fixes.", | ||
"0.5.1": "*Fixed a bug where servers don't properly sync the world data after a restart in 1.12.2.\n*Fixed a bug where the Statue of Herobrine would break blocks in a one block gap to place the top block in 1.14.4 and 1.15.2.\n*Reworked how Infected mobs drop loot. They now pull the loot table of the vanilla mob and adds a 20% chance for cursed dust to drop, which is affected by looting. Modded item drops should now apply to Infected mobs.\n*Re-balanced the default config for structure spawns.\n*Config names have been changed to be easier to understand and not require a config reset when upgrading to this version, however you should still reset the config for 1.12.2, but this is not needed.\n*Presumably fixed a bug some people were having where the altar does not activate when it should.\n*Corrected grammatical mistakes in the Spanish translation.\n*MANY optimizations and code improvements.", | ||
"0.5.2": "*Reworked how entity loot is applied which makes all herobrine variants use the same loot table and infected sheep can now drop cursed dust when not sheared.\n*Fixed a bug where world data would desync when changing dimensions\n*Fixed entity speeds\n+Added Spawn Weight config for entities.\n*Fixed Infected Brown Mooshrooms create Red Mooshroom when cured. This requires the use of an access transformer and therefore may cause some compatibility issues with some mods\n*Many optimizations and version parity tweaks" | ||
}, | ||
"1.14.4": { | ||
"0.5.0": "Please note that due to a re-write of world data and the Altar of Herobrine you may need to re-summon Herobrine in existing worlds, and the Altar of Herobrine will be reset to the inactive state!\n+Herobrine can now be un-summoned by activating an Altar of Herobrine with a Purified Diamond!\n+The Altar of Herobrine now needs to be built on a shrine to summon and un-summon Herobrine (See Description). This can be disabled in Config.\n+Added Cursed Block of Diamond.\n+Added Statue of Herobrine.\n+Added Purified Block of Diamond.\n+Added Purified Diamond.\n+Added Config.\n+All Infected mobs can be cured by throwing Holy Water on them.\n+Added Survivor, which trades items useful in summoning and defeating Herobrine. They spawn in Survivor Bases, and in Steve and Alex variants.\n+Added Infected Bats, Donkeys, Horses, Llamas, Rabbits, and Wolves.\n*Most Entities (except for infected llamas due to limitations) now are instances of Abstract classes, this allows for optimization, and makes developing addons for this mod easier.\n*Fixed spawning of mobs, Infected mobs no longer spawn underground, and the nether and end are actually playable with this mod now.\n*The powerful Herobrine mobs have been balanced to be more fair.\n*Fixed dimensions not syncing custom world data properly with this mod.\n*Fixed bugs on LAN worlds and servers.\n*Spawning of almost everything added has been re-balanced, Structures and biomes are configurable now.\n+There is a Config option to enable the Bedrock Sword!\n+Added a Statue of Herobrine structure.\n+Added Shrine Remnants structure.\n+Added Survivor Base structures.\n*Fixed parity between Minecraft versions!\n*Upgraded textures in 1.12.2.\n*MANY optimizations and minor bug fixes.", | ||
"0.5.1": "*Fixed a bug where servers don't properly sync the world data after a restart in 1.12.2.\n*Fixed a bug where the Statue of Herobrine would break blocks in a one block gap to place the top block in 1.14.4 and 1.15.2.\n*Reworked how Infected mobs drop loot. They now pull the loot table of the vanilla mob and adds a 20% chance for cursed dust to drop, which is affected by looting. Modded item drops should now apply to Infected mobs.\n*Re-balanced the default config for structure spawns.\n*Config names have been changed to be easier to understand and not require a config reset when upgrading to this version, however you should still reset the config for 1.12.2, but this is not needed.\n*Presumably fixed a bug some people were having where the altar does not activate when it should.\n*Corrected grammatical mistakes in the Spanish translation.\n*MANY optimizations and code improvements." | ||
"0.5.0": "Please note that due to a re-write of world data and the Altar of Herobrine you may need to re-summon Herobrine in existing worlds, and the Altar of Herobrine will be reset to the inactive state!\n+Herobrine can now be un-summoned by activating an Altar of Herobrine with a Purified Diamond!\n+The Altar of Herobrine now needs to be built on a shrine to summon and un-summon Herobrine (See Description). This can be disabled in Config.\n+Added Cursed Block of Diamond.\n+Added Statue of Herobrine.\n+Added Purified Block of Diamond.\n+Added Purified Diamond.\n+Added Config.\n+All Infected mobs can be cured by throwing Holy Water on them.\n+Added Survivor, which trades items useful in summoning and defeating Herobrine. They spawn in Survivor Bases, and in Steve and Alex variants.\n+Added Infected Bats, Donkeys, Horses, Llamas, Rabbits, and Wolves.\n*Most Entities (except for infected llamas due to limitations) now are instances of Abstract classes, this allows for optimization, and makes developing addons for this mod easier.\n*Fixed spawning of mobs, Infected mobs no longer spawn underground, and the nether and end are actually playable with this mod now.\n*The powerful Herobrine mobs have been balanced to be more fair.\n*Fixed dimensions not syncing custom world data properly with this mod.\n*Fixed bugs on LAN worlds and servers.\n*Spawning of almost everything added has been re-balanced, Structures and biomes are configurable now.\n+There is a Config option to enable the Bedrock Sword!\n+Added a Statue of Herobrine structure.\n+Added Shrine Remnants structure.\n+Added Survivor Base structures.\n*Fixed parity between Minecraft versions!\n*Upgraded textures in 1.12.2.\n*MANY optimizations and minor bug fixes.", | ||
"0.5.1": "*Fixed a bug where servers don't properly sync the world data after a restart in 1.12.2.\n*Fixed a bug where the Statue of Herobrine would break blocks in a one block gap to place the top block in 1.14.4 and 1.15.2.\n*Reworked how Infected mobs drop loot. They now pull the loot table of the vanilla mob and adds a 20% chance for cursed dust to drop, which is affected by looting. Modded item drops should now apply to Infected mobs.\n*Re-balanced the default config for structure spawns.\n*Config names have been changed to be easier to understand and not require a config reset when upgrading to this version, however you should still reset the config for 1.12.2, but this is not needed.\n*Presumably fixed a bug some people were having where the altar does not activate when it should.\n*Corrected grammatical mistakes in the Spanish translation.\n*MANY optimizations and code improvements.", | ||
"0.5.2": "*Reworked how entity loot is applied which makes all herobrine variants use the same loot table and infected sheep can now drop cursed dust when not sheared.\n*Fixed a bug where world data would desync when changing dimensions\n*Fixed entity speeds\n+Added Spawn Weight config for entities.\n*Fixed Infected Brown Mooshrooms create Red Mooshroom when cured. This requires the use of an access transformer and therefore may cause some compatibility issues with some mods\n*Many optimizations and version parity tweaks" | ||
}, | ||
"1.12.2": { | ||
"0.5.0": "Please note that due to a re-write of world data and the Altar of Herobrine you may need to re-summon Herobrine in existing worlds, and the Altar of Herobrine will be reset to the inactive state!\n+Herobrine can now be un-summoned by activating an Altar of Herobrine with a Purified Diamond!\n+The Altar of Herobrine now needs to be built on a shrine to summon and un-summon Herobrine (See Description). This can be disabled in Config.\n+Added Cursed Block of Diamond.\n+Added Statue of Herobrine.\n+Added Purified Block of Diamond.\n+Added Purified Diamond.\n+Added Config.\n+All Infected mobs can be cured by throwing Holy Water on them.\n+Added Survivor, which trades items useful in summoning and defeating Herobrine. They spawn in Survivor Bases, and in Steve and Alex variants.\n+Added Infected Bats, Donkeys, Horses, Llamas, Rabbits, and Wolves.\n*Most Entities (except for infected llamas due to limitations) now are instances of Abstract classes, this allows for optimization, and makes developing addons for this mod easier.\n*Fixed spawning of mobs, Infected mobs no longer spawn underground, and the nether and end are actually playable with this mod now.\n*The powerful Herobrine mobs have been balanced to be more fair.\n*Fixed dimensions not syncing custom world data properly with this mod.\n*Fixed bugs on LAN worlds and servers.\n*Spawning of almost everything added has been re-balanced, Structures and biomes are configurable now.\n+There is a Config option to enable the Bedrock Sword!\n+Added a Statue of Herobrine structure.\n+Added Shrine Remnants structure.\n+Added Survivor Base structures.\n*Fixed parity between Minecraft versions!\n*Upgraded textures in 1.12.2.\n*MANY optimizations and minor bug fixes.", | ||
"0.5.1": "*Fixed a bug where servers don't properly sync the world data after a restart in 1.12.2.\n*Fixed a bug where the Statue of Herobrine would break blocks in a one block gap to place the top block in 1.14.4 and 1.15.2.\n*Reworked how Infected mobs drop loot. They now pull the loot table of the vanilla mob and adds a 20% chance for cursed dust to drop, which is affected by looting. Modded item drops should now apply to Infected mobs.\n*Re-balanced the default config for structure spawns.\n*Config names have been changed to be easier to understand and not require a config reset when upgrading to this version, however you should still reset the config for 1.12.2, but this is not needed.\n*Presumably fixed a bug some people were having where the altar does not activate when it should.\n*Corrected grammatical mistakes in the Spanish translation.\n*MANY optimizations and code improvements." | ||
"0.5.0": "Please note that due to a re-write of world data and the Altar of Herobrine you may need to re-summon Herobrine in existing worlds, and the Altar of Herobrine will be reset to the inactive state!\n+Herobrine can now be un-summoned by activating an Altar of Herobrine with a Purified Diamond!\n+The Altar of Herobrine now needs to be built on a shrine to summon and un-summon Herobrine (See Description). This can be disabled in Config.\n+Added Cursed Block of Diamond.\n+Added Statue of Herobrine.\n+Added Purified Block of Diamond.\n+Added Purified Diamond.\n+Added Config.\n+All Infected mobs can be cured by throwing Holy Water on them.\n+Added Survivor, which trades items useful in summoning and defeating Herobrine. They spawn in Survivor Bases, and in Steve and Alex variants.\n+Added Infected Bats, Donkeys, Horses, Llamas, Rabbits, and Wolves.\n*Most Entities (except for infected llamas due to limitations) now are instances of Abstract classes, this allows for optimization, and makes developing addons for this mod easier.\n*Fixed spawning of mobs, Infected mobs no longer spawn underground, and the nether and end are actually playable with this mod now.\n*The powerful Herobrine mobs have been balanced to be more fair.\n*Fixed dimensions not syncing custom world data properly with this mod.\n*Fixed bugs on LAN worlds and servers.\n*Spawning of almost everything added has been re-balanced, Structures and biomes are configurable now.\n+There is a Config option to enable the Bedrock Sword!\n+Added a Statue of Herobrine structure.\n+Added Shrine Remnants structure.\n+Added Survivor Base structures.\n*Fixed parity between Minecraft versions!\n*Upgraded textures in 1.12.2.\n*MANY optimizations and minor bug fixes.", | ||
"0.5.1": "*Fixed a bug where servers don't properly sync the world data after a restart in 1.12.2.\n*Fixed a bug where the Statue of Herobrine would break blocks in a one block gap to place the top block in 1.14.4 and 1.15.2.\n*Reworked how Infected mobs drop loot. They now pull the loot table of the vanilla mob and adds a 20% chance for cursed dust to drop, which is affected by looting. Modded item drops should now apply to Infected mobs.\n*Re-balanced the default config for structure spawns.\n*Config names have been changed to be easier to understand and not require a config reset when upgrading to this version, however you should still reset the config for 1.12.2, but this is not needed.\n*Presumably fixed a bug some people were having where the altar does not activate when it should.\n*Corrected grammatical mistakes in the Spanish translation.\n*MANY optimizations and code improvements.", | ||
"0.5.2": "*Reworked how entity loot is applied which makes all herobrine variants use the same loot table and infected sheep can now drop cursed dust when not sheared.\n*Fixed a bug where world data would desync when changing dimensions\n*Fixed entity speeds\n+Added Spawn Weight config for entities.\n*Fixed Infected Brown Mooshrooms create Red Mooshroom when cured. This requires the use of an access transformer and therefore may cause some compatibility issues with some mods\n*Many optimizations and version parity tweaks" | ||
}, | ||
"promos": { | ||
"1.15.2-latest": "0.5.1", | ||
"1.14.4-latest": "0.5.1", | ||
"1.12.2-latest": "0.5.1" | ||
"1.15.2-latest": "0.5.2", | ||
"1.14.4-latest": "0.5.2", | ||
"1.12.2-latest": "0.5.2" | ||
} | ||
} |