Skip to content

Commit

Permalink
Link changes to readme
Browse files Browse the repository at this point in the history
  • Loading branch information
AlexOberhofer authored Jun 7, 2020
1 parent b2b77a0 commit afda298
Showing 1 changed file with 24 additions and 15 deletions.
39 changes: 24 additions & 15 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,9 +17,9 @@ The scripts in the root directory are used by github actions workflow for buildi

The latest packaged releases are available under the associated workflow. This currently is only for Windows. If you use Linux/MacOS BUILD IT!!!!

Download Versioned Releases: (https://github.com/AlexOberhofer/sdl2gnuboy/releases)
Download Versioned Releases: (https://github.com/AlexOberhofer/SDL2-GNUBoy/releases)

Builds: (https://github.com/AlexOberhofer/sdl2gnuboy/actions)
Builds: (https://github.com/AlexOberhofer/SDL2-GNUBoy/actions)
*Note* Builds only provided for windows via mingw64 for each commit

SDL2 GNUboy pre-compiled binaries will be provided with each release. The source is also provided on the release page and the binaries can be built from the source or from this repository.
Expand All @@ -36,11 +36,11 @@ v1.0

| GB | GBC |
|---|---|
| <img alt="Dr Mario" src="https://github.com/AlexOberhofer/gnuboy/raw/refactor/docs/drmario.PNG"> | <img alt="Lemmings" src="https://github.com/AlexOberhofer/gnuboy/raw/refactor/docs/lemmings.PNG"> |
|<img alt="Ms Pac Man" src="https://github.com/AlexOberhofer/gnuboy/raw/refactor/docs/mspacman.PNG">|<img alt="Pacman" src="https://github.com/AlexOberhofer/gnuboy/raw/refactor/docs/pacman.PNG">|
|<img alt="Super Mario :amd" src="https://github.com/AlexOberhofer/gnuboy/raw/refactor/docs/supermarioland.PNG">|<img alt="Pokemon Yellow" src="https://github.com/AlexOberhofer/gnuboy/raw/refactor/docs/pkmnyellow.PNG">|
| <img alt="Tetris" src="https://github.com/AlexOberhofer/gnuboy/raw/refactor/docs/tetris.PNG">|<img alt="Pokemom Crystal" src="https://github.com/AlexOberhofer/gnuboy/raw/refactor/docs/pkmncrystal.PNG">|
|<img alt="Zelda" src="https://github.com/AlexOberhofer/gnuboy/raw/refactor/docs/zelda.PNG"> |<img alt="Super Mario Deluxe" src="https://github.com/AlexOberhofer/gnuboy/raw/refactor/docs/supermariodeluxe.PNG"> |
| <img alt="Dr Mario" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/drmario.PNG"> | <img alt="Lemmings" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/lemmings.PNG"> |
|<img alt="Ms Pac Man" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/mspacman.PNG">|<img alt="Pacman" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/pacman.PNG">|
|<img alt="Super Mario :amd" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/supermarioland.PNG">|<img alt="Pokemon Yellow" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/pkmnyellow.PNG">|
| <img alt="Tetris" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/tetris.PNG">|<img alt="Pokemom Crystal" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/pkmncrystal.PNG">|
|<img alt="Zelda" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/zelda.PNG"> |<img alt="Super Mario Deluxe" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/supermariodeluxe.PNG"> |

</div>

Expand All @@ -54,7 +54,7 @@ A number of cpu buxfixes were ported from [here](https://github.com/mattkj/super

The emulator currently fails only one CPU instruction via blarggs test rom (Windows executable running in wine on Linux):

<img align="center" src="https://github.com/AlexOberhofer/gnuboy/raw/master/docs/blargg.PNG">
<img align="center" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/blargg.PNG">

## SDL2GNUBoy v1.1.0 Metrics

Expand All @@ -66,9 +66,9 @@ Here are a few demos running game intro loops and a unix process monitor (htop):

*Note:* Captures are from a Manjaro VM running on VMWare on Windows 10 <br>
<center> <h4>Classic Gameboy: Pokemon Red</h4><br>
<img alt="Zelda" src="https://github.com/AlexOberhofer/gnuboy/raw/master/docs/red.gif"></center><br>
<img alt="Zelda" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/red.gif"></center><br>
<center> <h4>Gameboy Color: Pokemon Crystal</h4><br>
<img alt="Zelda" src="https://github.com/AlexOberhofer/gnuboy/raw/master/docs/crystal.gif"></center><br>
<img alt="Zelda" src="https://github.com/AlexOberhofer/SDL2-GNUBoy/raw/master/docs/crystal.gif"></center><br>



Expand Down Expand Up @@ -124,6 +124,12 @@ A working SDL2 build can be generated from the provided makefile. This is the bu

- SDL Keys rewrite (To support key rebinding)

- Fullscreen support

- GTK/QT? Backend

- Fix Sound MacOS


# Building

Expand All @@ -144,7 +150,7 @@ $ apt-get install libsdl2-dev
Clone github repository:

```
$ git clone https://github.com/AlexOberhofer/gnuboy.git
$ git clone https://github.com/AlexOberhofer/SDL2-GNUBoy.git
```

Enter project directory:
Expand Down Expand Up @@ -189,7 +195,7 @@ $ yay mingw-w64-sdl2
Clone github repository:

```
$ git clone https://github.com/AlexOberhofer/gnuboy.git
$ git clone https://github.com/AlexOberhofer/SDL2-GNUBoy.git
```

Enter project directory:
Expand Down Expand Up @@ -283,12 +289,15 @@ Cinoop Project

CTurt - [Github](https://github.com/CTurt)

* [Github] (https://github.com/CTurt/Cinoop)
* [Github](https://github.com/CTurt/Cinoop)

* [Website] (https://cturt.github.io/cinoop.html)
* [Website](https://cturt.github.io/cinoop.html)

GNUBoy

* Thank you to the original GNUBoy developers. Please see the history branch for their versions. Legacy documentation can be found in the docs folder.

* [Website] (https://sourceforge.net/projects/gnuboy/)
* [Original Forked Repo](https://github.com/AlexOberhofer/sdl2gnuboy)

* [Website](https://sourceforge.net/projects/gnuboy/)

0 comments on commit afda298

Please sign in to comment.