View an example of use here
A TypeScript lib that solves Puzzle Game problem using the A* Algorithm
Use the package manager npm to install A* Puzzle Solver.
npm install a-star-puzzle-solver
import AStarPuzzleSolver from 'a-star-puzzle-solver';
const solution = AStarPuzzleSolver.solvePuzzle(state);
const AStar = require('a-star-puzzle-solver').default;
AStar.solvePuzzle(state);
<!-- to import non-minified version -->
<script src="a-star-puzzle-solver.umd.js"></script>
<!-- to import minified version -->
<script src="a-star-puzzle-solver.umd.min.js"></script>
After that the library will be available to the Global as AStarPuzzleSolver
. Follow an example:
const aStar = AStarPuzzleSolver;
const solution = aStar.solvePuzzle(state);
Follow the methods this library provides:
Solves the 8 Puzzle Game with provided initial state.
Arguments
Argument | Type | Options |
---|---|---|
initialState |
Array of Numbers | Any state possible |
Example
const state = [1, 2, 3, 4, 5, 6, 7, 0, 8];
const solution = AStar.solvePuzzle(state);
/*
Obs:
- Pay atention to the order of elements
- Internally, this state is interpreted like this:
[
[1, 2, 3],
[4, 5, 6],
[7, 0, 8]
]
*/
Return
This method return an object containing:
- pathCost: Total cost of the algorithm (also known as depth of final state)
- expandedNodes: quantity of nodes visited by the algorithm from the initial state to the final state
- iterations: quantity of interation loops inside the algorithm until arrive final state
- solution: an array of objects (each object has the following properties):
- state: an array with same format the one provided initially
- operation: a String that represents the operation applied to achieve the state.
- possible values:
- 'UP_OPERATION'
- 'RIGHT_OPERATION'
- 'DOWN_OPERATION'
- 'LEFT_OPERATION'
- 'NONE'
- finalNode: an object wich you can use to access all solution
- properties:
- operation: a String that represents the operation applied to achieve the state (values are same indicated above).
- evaluationFunctionValue: an object that represents value of
- properties:
- g: depth of node
- h: heuristic value
- f: sum of 'g' and 'h'
- state: state of node, but in a different format of states provided by solution's array (see
convertStateInArray
method below)- previousNode: another object with same properties (represents parent node of this one)
Obs:
- For more examples of how to use, see './examples' folder
- The goalState considered by the algorithm is:
Receives a multidimensional array (3x3) and return an unidimensional (with 9 positions).
Arguments
Argument | Type | Options |
---|---|---|
state |
Multidimensional array of Numbers | Any state possible |
Example
const state = [[1, 2, 3], [4, 5, 6], [7, 0, 8]];
const arr = AStar.convertStateInArray(state);
Return
This method return an unidimensional array similar to this:
//Considering argument of example above [1, 2, 3, 4, 5, 6, 7, 0, 8]
Does the exact opposite of
convertStateInArray
. Receives an unidimensional array of 9 positions and return multidimensional one (3x3).
Arguments
Argument | Type | Options |
---|---|---|
arr |
Unidimensional array of Numbers | Any state possible |
Example
const arr = [1, 2, 3, 4, 5, 6, 7, 0, 8];
const state = AStar.convertArrayInState(arr);
Return
This method return a multidimensional array similar to this:
//Considering argument of example above [[1, 2, 3], [4, 5, 6], [7, 0, 8]]
Receives a state and returns whether it is solvable or not.
Arguments
Argument | Type | Options |
---|---|---|
state |
Multidimensional array of Numbers | Any state possible |
Example
const state = [[1, 2, 3], [4, 5, 6], [7, 0, 8]];
const isSolvable: boolean = AStar.isSolvable(state);
Return
This method return a boolean value indicating whether state is solvable or not:
true | false
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
Please make sure to update tests as appropriate.
This project is licensed under the MIT License - see the LICENSE.md file for details