Releases: Alexkral/AviSynthAiUpscale
Releases · Alexkral/AviSynthAiUpscale
AviSynth AiUpscale v1.2.0
Changes:
- Changed/Improved all models.
- Removed the VDSR models.
- Added Sharp versions of the Fast and Medium models.
- Removed the Double, Width and Height parameters.
- Added mpv user shaders of all models.
- Renamed the Illustration models to LineArt.
- Fixed: the mpv shaders didn't work properly with vs-placebo.
AviSynth AiUpscale v1.1.0
Changes:
- Improved the VDSR models.
- Added new parameter to set the output bit depth.
- When the output is less than 16 bit, the conversion is now done on the GPU with ordered dithering.
- Alpha planes are now upscaled with Lanczos instead of being removed.
Installation
AviSynth AiUpscale
Extract the contents of the archive to the AviSynth+ plugins directory.
AiUpscale mpv hooks
(Note that these are not needed for AviSynth AiUpscale to work).
Copy the mpv hooks to the path defined in mpv.conf
, for example:
profile=gpu-hq
glsl-shader= "<PATH TO HOOK>"
AviSynth AiUpscale v1.0.1
Changes:
- Added shaders source code.
- Some minor fixes.
Installation
AviSynth AiUpscale
Extract the contents of the archive to the AviSynth+ plugins directory (same as AviSynth Shader).
AiUpscale mpv hooks
(Note that these are not needed for AviSynth AiUpscale to work).
Copy the mpv hooks to the path defined in mpv.conf
, for example:
profile=gpu-hq
glsl-shader= "<PATH TO HOOK>"
AviSynth AiUpscale v1.0
Installation
AviSynth AiUpscale
Extract the contents of the archive to the AviSynth+ plugins directory (same as AviSynth Shader).
AiUpscale mpv hooks
(Note that these are not needed for AviSynth AiUpscale to work).
Copy the mpv hooks to the path defined in mpv.conf
, for example:
profile=gpu-hq
glsl-shader= "<PATH TO HOOK>"