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Merge pull request #1317 from Riya7045/main
Added Hashmap data structure
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#include <stdio.h> | ||
#include <stdlib.h> | ||
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// Define the structure for a node in the linked list (for chaining) | ||
typedef struct Node { | ||
int key; | ||
int value; | ||
struct Node* next; | ||
} Node; | ||
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// Define the structure for the Hashmap | ||
typedef struct HashMap { | ||
int size; // Size of the hashmap (number of buckets) | ||
Node** buckets; // Array of pointers to the linked lists (buckets) | ||
} HashMap; | ||
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// Create a new node (for the linked list) | ||
Node* createNode(int key, int value) { | ||
Node* newNode = (Node*)malloc(sizeof(Node)); | ||
newNode->key = key; | ||
newNode->value = value; | ||
newNode->next = NULL; | ||
return newNode; | ||
} | ||
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// Create the HashMap | ||
HashMap* createHashMap(int size) { | ||
HashMap* map = (HashMap*)malloc(sizeof(HashMap)); | ||
map->size = size; | ||
map->buckets = (Node**)malloc(size * sizeof(Node*)); | ||
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// Initialize all buckets to NULL | ||
for (int i = 0; i < size; i++) { | ||
map->buckets[i] = NULL; | ||
} | ||
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return map; | ||
} | ||
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// Hash function to map a key to an index based on table size (modulo operator) | ||
int hashFunction(int key, int size) { | ||
return key % size; | ||
} | ||
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// Insert a key-value pair into the HashMap | ||
void insert(HashMap* map, int key, int value) { | ||
int index = hashFunction(key, map->size); | ||
Node* newNode = createNode(key, value); | ||
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// If there's no collision, insert the node at the bucket | ||
if (map->buckets[index] == NULL) { | ||
map->buckets[index] = newNode; | ||
} else { | ||
// Handle collision using chaining (linked list) | ||
Node* current = map->buckets[index]; | ||
while (current->next != NULL) { | ||
current = current->next; | ||
} | ||
current->next = newNode; | ||
} | ||
printf("Inserted key: %d, value: %d at index: %d\n", key, value, index); | ||
} | ||
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// Search for a value by key in the HashMap | ||
int search(HashMap* map, int key) { | ||
int index = hashFunction(key, map->size); | ||
Node* current = map->buckets[index]; | ||
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while (current != NULL) { | ||
if (current->key == key) { | ||
return current->value; | ||
} | ||
current = current->next; | ||
} | ||
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return -1; // Key not found | ||
} | ||
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// Delete a key-value pair from the HashMap | ||
void Delete(HashMap* map, int key) { | ||
int index = hashFunction(key, map->size); | ||
Node* current = map->buckets[index]; | ||
Node* prev = NULL; | ||
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while (current != NULL) { | ||
if (current->key == key) { | ||
if (prev == NULL) { | ||
map->buckets[index] = current->next; // Remove head of the list | ||
} else { | ||
prev->next = current->next; // Bypass the node to delete it | ||
} | ||
free(current); | ||
printf("Key %d deleted\n", key); | ||
return; | ||
} | ||
prev = current; | ||
current = current->next; | ||
} | ||
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printf("Key %d not found\n", key); | ||
} | ||
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// Free the memory used by the HashMap | ||
void freeHashMap(HashMap* map) { | ||
for (int i = 0; i < map->size; i++) { | ||
Node* current = map->buckets[i]; | ||
while (current != NULL) { | ||
Node* temp = current; | ||
current = current->next; | ||
free(temp); | ||
} | ||
} | ||
free(map->buckets); | ||
free(map); | ||
} | ||
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// Main function to demonstrate the usage | ||
int main() { | ||
// Create a HashMap with 10 buckets | ||
HashMap* map = createHashMap(10); | ||
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// Insert some key-value pairs | ||
insert(map, 1, 10); | ||
insert(map, 2, 20); | ||
insert(map, 12, 120); // This will collide with key 2 | ||
insert(map, 22, 220); // Another collision example | ||
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// Search for a key | ||
int value = search(map, 12); | ||
if (value != -1) { | ||
printf("Key 12 found with value: %d\n", value); | ||
} else { | ||
printf("Key 12 not found\n"); | ||
} | ||
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// Delete a key-value pair | ||
Delete(map, 2); | ||
Delete(map, 22); | ||
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// Free the memory used by the HashMap | ||
freeHashMap(map); | ||
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return 0; | ||
} |
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# HashMap Implementation in C | ||
This project is a simple implementation of a HashMap (or Hash Table) in C, using chaining to handle collisions.The implementation includes common HashMap operations | ||
such as insertion, search, and deletion of key-value pairs. The chaining mechanism uses linked lists to resolve hash collisions. | ||
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## Features | ||
Chaining-based collision handling: Handles collisions using linked lists in each bucket. | ||
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Hashing: Uses a simple modulo-based hash function. | ||
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Operations: | ||
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Insertion of key-value pairs. | ||
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Searching for a value by its key. | ||
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Deleting key-value pairs. | ||
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Memory management: Clean up memory to avoid memory leaks. | ||
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## 1. Insertion | ||
The insertion operation involves adding a new key-value pair to the HashMap. The process is as follows: | ||
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Hashing: The key is hashed using the hash function. In this case, the hash function uses the modulo operation to map the key to a specific index in the bucket array: | ||
The result of the hash function is the index in the bucket array where the key-value pair will be inserted. | ||
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Collision Handling: If two keys produce the same index (i.e., a collision occurs), the linked list at that bucket is extended to accommodate the new key-value pair. | ||
This is called chaining. Each bucket points to the head of a linked list, and new nodes are added to the end of the list if there is a collision. | ||
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Time Complexity: | ||
Best case (no collision): O(1) | ||
Worst case (multiple collisions): O(n) where n is the number of nodes in the linked list (in the case of a very poor hash function or many collisions). | ||
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## 2. Deletion | ||
The deletion operation removes a key-value pair from the HashMap by: | ||
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Hashing: The key to be deleted is hashed to find the index of the bucket. | ||
Traversal: The linked list at the bucket is traversed to find the node that contains the given key. | ||
Removal: Once the node with the given key is found: | ||
If it's the head of the list, the bucket is updated to point to the next node. | ||
If it's in the middle or at the end of the list, the previous node's next pointer is updated to bypass the node to be deleted. | ||
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Memory Deallocation: The memory allocated for the deleted node is freed. | ||
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Time Complexity: | ||
Best case: O(1) (when the key is found immediately and there's no collision) | ||
Worst case: O(n) (when multiple nodes are in the same bucket, and the key is found at the end) | ||
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## 3. Searching | ||
Searching for a key in the HashMap involves: | ||
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Hashing: The key to be searched is hashed to find the index of the bucket. | ||
Traversal: The linked list at the bucket is traversed, checking each node's key. If the key is found, the corresponding value is returned; | ||
otherwise, a value of -1 (indicating "not found") is returned. | ||
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The linked list traversal continues until either: | ||
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The key is found, or | ||
The end of the list is reached (in which case the key doesn't exist in the HashMap). | ||
Time Complexity: | ||
Best case: O(1) (if the key is at the head of the list or no collision occurred) | ||
Worst case: O(n) (if there are multiple collisions, and the key is at the end of the list) |