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Geometric Transformation Algorithms
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Geometric Transformation Algorithm/3D Rotation (About X, Y, or Z Axis)/README.md
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# README for 3D Rotation (User-Specified Axis) | ||
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This project implements a 3D Rotation algorithm in C, where the user specifies the axis of rotation (X, Y, or Z) along with the rotation angle. It transforms a 3D point to new coordinates after rotation. | ||
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## Process | ||
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### User Input: | ||
1. The user is prompted to enter the coordinates of the point in 3D: (x, y, z). | ||
2. The user chooses the axis of rotation: X, Y, or Z. | ||
3. The user specifies the rotation angle in degrees. | ||
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### Rotation Calculation: | ||
The program rotates the input point about the chosen axis using trigonometric transformations: | ||
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#### X-axis Rotation: | ||
- newY = y * cos(angle) - z * sin(angle) | ||
- newZ = y * sin(angle) + z * cos(angle) | ||
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#### Y-axis Rotation: | ||
- newX = x * cos(angle) + z * sin(angle) | ||
- newZ = -x * sin(angle) + z * cos(angle) | ||
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#### Z-axis Rotation: | ||
- newX = x * cos(angle) - y * sin(angle) | ||
- newY = x * sin(angle) + y * cos(angle) | ||
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### Output: | ||
The program prints the new coordinates of the point after rotation. | ||
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## Example Run | ||
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### Input: | ||
Enter the coordinates of the point (x y z): 1 2 3 | ||
Enter the axis of rotation (X, Y, or Z): Z | ||
Enter the rotation angle (in degrees): 90 | ||
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### Output: | ||
After rotation about Z-axis: (1, 2, 3) -> (-2, 1, 3) | ||
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# Complexity Analysis | ||
### Time Complexity:𝑂(1) | ||
O(1) since the program performs a constant number of operations regardless of input size. | ||
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### Space Complexity:𝑂(1) | ||
O(1) as no extra memory is allocated beyond the basic variables for coordinates and calculations. | ||
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# Assumptions | ||
The program assumes the angle is entered in degrees and converts it to radians internally. | ||
It only rotates about one axis at a time. | ||
The axis input is case-insensitive (X, Y, or Z)." format this file |
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Geometric Transformation Algorithm/3D Rotation (About X, Y, or Z Axis)/program.c
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#include <stdio.h> | ||
#include <math.h> | ||
#include <ctype.h> | ||
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void rotate(int *x, int *y, int *z, float angle, char axis) { | ||
float rad = angle * (M_PI / 180); // Convert angle to radians | ||
int newX = *x, newY = *y, newZ = *z; | ||
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if (axis == 'X') { // Rotate about the X-axis | ||
newY = round(*y * cos(rad) - *z * sin(rad)); | ||
newZ = round(*y * sin(rad) + *z * cos(rad)); | ||
} else if (axis == 'Y') { // Rotate about the Y-axis | ||
newX = round(*x * cos(rad) + *z * sin(rad)); | ||
newZ = round(-*x * sin(rad) + *z * cos(rad)); | ||
} else if (axis == 'Z') { // Rotate about the Z-axis | ||
newX = round(*x * cos(rad) - *y * sin(rad)); | ||
newY = round(*x * sin(rad) + *y * cos(rad)); | ||
} | ||
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printf("\nAfter rotation about %c-axis:\n", axis); | ||
printf("(%d, %d, %d) -> (%d, %d, %d)\n", *x, *y, *z, newX, newY, newZ); | ||
} | ||
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int main() { | ||
int x, y, z; | ||
float angle; | ||
char axis; | ||
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printf("Enter the coordinates of the point (x y z): "); | ||
scanf("%d %d %d", &x, &y, &z); | ||
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printf("Enter the axis of rotation (X, Y, or Z): "); | ||
scanf(" %c", &axis); // Space before %c to avoid newline issue | ||
axis = toupper(axis); // Ensure consistency with uppercase | ||
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printf("Enter the rotation angle (in degrees): "); | ||
scanf("%f", &angle); | ||
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rotate(&x, &y, &z, angle, axis); | ||
return 0; | ||
} |
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Geometric Transformation Algorithm/Shear Transformation/README.md
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# README for 2D Shear Transformation | ||
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This project contains a 2D Shear Transformation program in C, which allows users to shear a set of points along both the X-axis and Y-axis based on user-specified shear factors. | ||
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## Process | ||
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### User Input: | ||
1. The user inputs the number of points. | ||
2. They enter the coordinates for each point as **(x, y)**. | ||
3. They specify the shear factors: **shearX** for the X-axis and **shearY** for the Y-axis. | ||
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### Shear Calculation: | ||
The coordinates are transformed using the following equations: | ||
newX = x[i] + shearX * y[i] | ||
newY = y[i] + shearY * x[i] | ||
Each point is updated independently based on the given shear factors. | ||
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### Output: | ||
The program prints the new coordinates after applying the shear transformation. | ||
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## Example Run | ||
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**Input:** | ||
Enter the number of points: 2 | ||
Enter the coordinates of the points (x y): 1 2 3 4 | ||
Enter the shear factors (shearX shearY): 1.0 0.5 | ||
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**Output:** | ||
Sheared Coordinates: (1, 2) -> (3, 2) (3, 4) -> (5, 5) | ||
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## Complexity Analysis | ||
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### Time Complexity: | ||
- **O(n)**, where **n** is the number of points. Each point is processed once. | ||
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### Space Complexity: | ||
- **O(1)**, as the program only uses input arrays and basic variables. | ||
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## Assumptions | ||
- The shear factors are real numbers (floating-point values). | ||
- The program does not validate whether the shear factors result in visually meaningful transformations. | ||
- Input coordinates are assumed to be integers. |
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Geometric Transformation Algorithm/Shear Transformation/program.c
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#include <stdio.h> | ||
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void shear2D(int x[], int y[], int n, float shearX, float shearY) { | ||
printf("\nSheared Coordinates:\n"); | ||
for (int i = 0; i < n; i++) { | ||
int newX = x[i] + shearX * y[i]; | ||
int newY = y[i] + shearY * x[i]; | ||
printf("(%d, %d) -> (%d, %d)\n", x[i], y[i], newX, newY); | ||
} | ||
} | ||
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int main() { | ||
int n; | ||
printf("Enter the number of points: "); | ||
scanf("%d", &n); | ||
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int x[n], y[n]; | ||
printf("Enter the coordinates of the points (x y):\n"); | ||
for (int i = 0; i < n; i++) { | ||
scanf("%d %d", &x[i], &y[i]); | ||
} | ||
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float shearX, shearY; | ||
printf("Enter the shear factors (shearX shearY): "); | ||
scanf("%f %f", &shearX, &shearY); | ||
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shear2D(x, y, n, shearX, shearY); | ||
return 0; | ||
} |