Change player tasks functionality
Adjustments for the player task functionality:
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All the tasks are shared across clan members.
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The clan member can reserve any task to do for a 20 min, and nobody else can to do this task.
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There can be same type of tasks for the clan, no need to make them unique.
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There should be endpoint to get task data by its _id
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The tasks are generated by the A…
Adjustments for the player task functionality:
-
All the tasks are shared across clan members.
-
The clan member can reserve any task to do for a 20 min, and nobody else can to do this task.
-
There can be same type of tasks for the clan, no need to make them unique.
-
There should be endpoint to get task data by its _id
-
The tasks are generated by the API, and should be random. The only fixed thing is the type of task, which is already defined. The example of generated task:
Play 10 games. (where number of games is randomly generated).
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There is a limit of how much points the clan cen get, which is a 10000 => there is a limit of how much tasks can be generated. So if the clan already has 10000 tasks, no more new tasks should be generated.
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Player should be able to remove the task by its _id and some another task instead need to be generated.
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When the task has been completed, a new task is generated for the clan.
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In the clan should be constantly available 20 tasks to do.
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