Provides templates and function helpers for Windows Win32 API using Standard C++ in Microsoft Visual C++ 2017-2022
This project does not require building. Just #include
individual files from this repository into your source code and get started.
Simplify memory and resource management. The classes release memory and resources automatically. They are like smart-pointers for various Windows resources. Once created, you use the class instance as a snap-in replacement for pointers/handles parameters in the standard Win32 API function calls.
// Load and set icon.
winstd::library lib_shell32(LoadLibraryEx(_T("shell32.dll"), NULL, LOAD_LIBRARY_AS_DATAFILE | LOAD_LIBRARY_AS_IMAGE_RESOURCE));
if (!lib_shell32)
throw winstd::win_runtime_error("LoadLibraryEx failed");
m_note_icon->SetIcon(wxLoadIconFromResource(lib_shell32, MAKEINTRESOURCE(48)));
Different Win32 API functions have different ways of returning variable-sized data. Getting tired of carefully studying MSDN for each particular Win32 API function how to preallocate the output memory correctly? We too...
WinStd provides a subset of Win32 API identically named functions (C++ polymorphism to the rescue), where one can use std::string
, std::wstring
, std::vector<>
etc. as an output parameter. WinStd handles all the dirty work with memory allocation for you, so you can focus on your code.
// Encode response as OEM.
std::string response;
WideCharToMultiByte(CP_OEMCP, 0, L"Copyright \u00A9 2017", -1, response, NULL, NULL);
std::cout << response.c_str() << std::endl;
For those situations where one must quckly compose a temporary string using sprintf()
or FormatMessage()
. Or, convert a GUID to a string on the fly.
if (dwMaxSendPacketSize < sizeof(EapPacket))
throw std::invalid_argument(
winstd::string_printf(
"Maximum packet size too small (minimum: %zu, available: %u)",
sizeof(EapPacket) + 1,
dwMaxSendPacketSize));
WinStd is not trying to be a full-fledged object-oriented framework on top of Win32 API. We have Microsoft to publish those once every few years - and obsolete it when they loose interest. WinStd aims at augmenting Win32 API with a little bit of help from C++.
- Clone the repository into your solution folder.
- Add WinStd's
include
folder to Additional Include Directories in your project's C/C++ settings. - Include
.h
files from WinStd as needed:
#include <WinStd/Shell.h>
#include <string>
#include <iostream>
using namespace std;
void main()
{
wstring path;
PathCanonicalizeW(path, L"C:\\Windows\\Temp\\test\\..");
wcout << path.c_str() << endl;
}
An auto-generated documentation is here.
More examples and use-cases can be found in GÉANTLink and ZRCola projects source code. They make heavy use of WinStd. Examples can also be found in the UnitTests
project.
This is a one-man project for the time being, so the Win32 API support is far from complete. It is added as needed. Contributions are welcome.