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armorstand nodes are not ground content (stujones11#134)
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SwissalpS authored Feb 29, 2024
1 parent 4bac73f commit 7fc313f
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions 3d_armor_stand/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -144,6 +144,7 @@ minetest.register_node("3d_armor_stand:top", {
buildable_to = false,
drop = "",
groups = {not_in_creative_inventory = 1},
is_ground_content = false,
on_blast = function() end,
tiles = {"3d_armor_trans.png"},
})
Expand All @@ -165,6 +166,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
},
},
groups = {choppy=2, oddly_breakable_by_hand=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
Expand Down Expand Up @@ -234,6 +236,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
},
},
groups = {choppy=2, oddly_breakable_by_hand=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
Expand Down Expand Up @@ -316,6 +319,7 @@ minetest.register_node("3d_armor_stand:shared_armor_stand", {
},
},
groups = {choppy=2, oddly_breakable_by_hand=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
Expand Down

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