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Minor visual things #8422

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MEEPofFaith
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  • Made unit engines stay consistent regardless of size.
    2023_03_23_20_13_02_javaw
  • Implemented growTime for ContinuousLaserBulletTypes.
2023_03_23_20_24_12_javaw.mp4

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(Hey @bluewolf3682, now's your chance to complain about other small visual issues.)

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MEEPofFaith commented Mar 24, 2023

Added mining beam weapons similar to building beam weapons.

2023_03_24_12_06_50_javaw.mp4

So that really bad delta time won't let the bullet despawn when it shouldn't.
- Trail fade is not scaled properly
- Trail doesn't stay centered on the engine while shrinking
- Trail is not scaled properly while falling
...would be nice if effects had a second float parameter for cases like this where it's just the same effect on a different layer. Like how bullets have an fdata.
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2023_03_28_18_45_56_Mindustry

Apply to trail fade
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...what effect.create on line 27, there is no such thing

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oh jeez I'm going to need to look through what's changed

@MEEPofFaith MEEPofFaith marked this pull request as draft February 9, 2025 04:55
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MEEPofFaith commented Feb 9, 2025

Should probably split into smaller PRs.
Also really old code, may need to redo.

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Yea, I'll just close this mess.

@MEEPofFaith MEEPofFaith closed this Feb 9, 2025
This was referenced Feb 9, 2025
@MEEPofFaith MEEPofFaith deleted the minor-visual-things branch February 9, 2025 05:53
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Do I bother re-implementing effect fdata in another pr?

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And is continuous laser growtime necessary?

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