Darkpack Pull 2/24/2026#18
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FalloutFalcon merged 33 commits intoApocryphaXIII:masterfrom Feb 24, 2026
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## About The Pull Request Adds Necromancy Tomes to the relevant Giovanni role inventories. ## Why It's Good For The Game Engaging with intended content is good Fixes: DarkPack13#586 ## Changelog :cl: fix: Necromancy tomes will properly spawn for Capo/La Squadra Roles /:cl:
## About The Pull Request it does it infinite times... ## Why It's Good For The Game Crashing the server is bad acctually. ## Changelog :cl: fix: fixed infinite crafting recursion /:cl:
## About The Pull Request The skirt pref is mostly unsued rn. Swaps the backpacks to out icons and removes the depearment ones Regens the landmark iconstates as the backpack change means almost all of them changed. <img width="384" height="267" alt="image" src="https://github.com/user-attachments/assets/76d7dfc3-e53a-4c21-99ff-0d074c0276e3" /> <img width="286" height="227" alt="image" src="https://github.com/user-attachments/assets/83738892-9208-4a73-bd4d-733448013ffc" /> ## Why It's Good For The Game Its silly to see a spessmen jumpsuit in prefs. our sprites have onfloors and fit the present style more. ## Changelog :cl: image: Swaps backpacks to the old vtm sprites /:cl: --------- Co-authored-by: XeonMations <62395746+XeonMations@users.noreply.github.com>
## About The Pull Request The book describes ofbuscate as being broken per person unless its an obv loud action like yelling. Thus it follows that whispering in obf would only break it to the person that hears it. Which is missing in the current implementation but this allows more more roleplay. ## Why It's Good For The Game Half ttrpg accurate pending a more full rework ## Changelog :cl: balance: whispering does not break obfuscate /:cl: --------- Co-authored-by: buffyuwu <buffyvrc@gmail.com>
## About The Pull Request Minor winters mistake. ## Changelog :cl: fix: Snapping sticks trigger on botch /:cl:
## About The Pull Request Moves pixel shifting to living, and fixes the offset code to acctually work as intended. ## Why It's Good For The Game Bug bad. fixes DarkPack13#583 fixes DarkPack13#672 ## Changelog :cl: fix: Pixel shifting is no longer fucked /:cl: Co-authored-by: XeonMations <62395746+XeonMations@users.noreply.github.com>
## About The Pull Request Replaces some guns. Adds new armor/helmets ## Why It's Good For The Game Police Militarization is good for the Industrial Complex ## Changelog :cl: add: Unique SWAT Helmets + Armor /:cl: --------- Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request Gives vamp clan a shared parent type as the fera subsplats. This will let us genercise behavior were useful. ## Why It's Good For The Game Parity with fera code ## Changelog :cl: refactor: Subtypes vampire clans under the same type as werewolf tribes, auspices, and breeds. /:cl:
## About The Pull Request Allows for Auspex Telepathy to 'implant thoughts' with a disguised voice or not depending on a roll. Actually adds a roll to Telepathy Adds functionality for Auspex Telepathy to read the mind of the target at a 1 willpower cost against other supernaturals (kindred and garou as the book is clear its often used to control mortal servants, meaning ghouls dont fit our current issupernatural() for this job) Might rework Spirits Touch too to not just scan for fingerprints and fibers, but actually make a roll to determine who was the last person to handle the object, with four successes revealing their true name Sources: Spirits touch <img width="343" height="647" alt="chrome_4vBYmNJG4b" src="https://github.com/user-attachments/assets/bfa7d34e-92a2-464d-aef5-a489858822b5" /> Telepathy <img width="350" height="807" alt="chrome_qIAPHvyR9O" src="https://github.com/user-attachments/assets/907d9784-a538-42ec-b7d6-34521bccd4da" /> ## Why It's Good For The Game Expanded functionality for Auspex Telepathy, reducing the free private text messaging Telepathy we currently have and the awkward Auspex 4 "Tell them they suck - Chaz" meta of getting around using the whisper feature Also like... MIND READING? Implanting thoughts. So cool ## Changelog :cl: add: Auspex Telepathy now offers the user to pick between mind reading and implanting thoughts add: Adds rolls to Telepathy, reducing the free loophole to having to whisper /:cl: --------- Co-authored-by: XeonMations <62395746+XeonMations@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request - Adds a functional texting app - Adds a settings app and the ability to set your phone background - Redesigned the phone so its more visible - Set the time to station_time and made the time_to_twelve_hour func in the frontend. this is a bandaid - Redesigned the contacts menu, added a button and a status display so you know if your phone is published, the text its published as, and the long-awaited ability to unpublish your phone i tried to make the texting stuff on the backend simple and tied to the phone object. when a user texts another user, it checks if a conversation exists, and if it doesnt, creates a new conversation datum a conversation datum has a list of messages inside it. in the future, it should be simple to get a reference to the phone and snoop on its conversation history. this will be useful for say, bugging phones. lists in lists. this project has given me brain damage ## Why It's Good For The Game <img width="996" height="652" alt="image" src="https://github.com/user-attachments/assets/374caeb3-1ca9-42c3-932a-45e04b6350ce" /> ## Changelog :cl: refactor: redesigned the phone, added texting, a settings app, etc. /:cl:
## About The Pull Request Removes the 'Resist Presence' button from Presence abilities Adds Pacifism trait to those affected by Majesty as this ability is often used to end fights Lowers cooldown on Summon from 20 minutes to 10 minutes, and the cooldown on Majesty from 12 minutes to 3 minutes (duration length of 2 minutes) Majesty now costs 1 wp as the pr that enabled that feature was merged long ago ## Why It's Good For The Game People who use Presence really despise this button and Presence is commonly ignored because of the existence of this button People are asking to remove it and I think it's more hated than loved Majesty is often used by players to end combat scenes but it is sadly ignored because of the resist presence button and sometimes people dont even bother to click the button theyll just straight up ignore it Summon cooldown slash from 20 mins to 10 mins is reasonable and Majesty from 12 min -> 3 min will allow some semblance of continued combat stoppage rather than someone being forced into pacifism for 2 mins then slash the guy up as soon as it ends ## Changelog :cl: add: Presence 5 (Majesty) now grants the pacifism trait to all those affected after a timeframe based on a roll as people often use this ability to end fights balance: lowered cooldowns and duration lengths across a few Presence abilities including Summon and Majesty del: Removed the 'Resist Presence' willpower roll button to nullify any use of Presence /:cl:
## About The Pull Request Its missing the ability to take multiple languages but otherwise its equivalent to the merit. Rewroked the code to allow non darkpack quirks to still exist <img width="1077" height="481" alt="image" src="https://github.com/user-attachments/assets/8568a740-8051-45b6-85bc-cf9831647608" /> ## Why It's Good For The Game ## Changelog :cl: add: Readds Language quirk /:cl:
…ooling (DarkPack13#707) ## About The Pull Request Its a nightmare to have them randomly sorted into the massive list that /mob has Alot of these are acctually unused or depricated, or lacking module ids in the comments, but thats its own issue. ## Why It's Good For The Game Annoyed me. ## Changelog :cl: admin: darkpack traits can properly be added to mobs as an admin /:cl:
## About The Pull Request Basic mobs now have mostly the same punch calcs as carbons, and punch calcs has been massively refactored to be ttrpg accurate. ## Why It's Good For The Game ## Changelog :cl: balance: punching things is mostly ttrpg accurate balance: punching basic mobs has mostly the same behavior as humans code: adds a dice result output for you and the target. /:cl: --------- Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
…o darkpack-pull-2-24-26
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ports a lot of stuff like shelves, fences, onfloors for lamps, cash registers, better ladders, table frames Also fixes a few sprites missing onfloors that we had in oldcode. Fixes DarkPack13#498 MOST of the sprites, a few require var-edits or I've just not included/forgotten. <img width="544" height="352" alt="image" src="https://github.com/user-attachments/assets/e61c2a35-aa77-4fb6-904b-ef7ceb9fb3a5" /> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game We already use a LARGE portion of infrared's work in our repo, therefore much of these fit <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: FalloutFalcon, INFARED_BARON, Other spriters im presently finding hard to track down image: Ports alot of sprites from mojave sun, mostly fluff props /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…o darkpack-pull-2-24-26
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