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Load preserved camera zoom, added other mouse button to cam toggle #28

Load preserved camera zoom, added other mouse button to cam toggle

Load preserved camera zoom, added other mouse button to cam toggle #28

Triggered via push August 12, 2023 10:40
Status Success
Total duration 3m 57s
Artifacts

release.yml

on: push
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14 warnings
build
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1, actions/setup-node@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build: Game/GameRoot.cs#L25
Non-nullable field '_savedCams' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: Game/GameRoot.cs#L25
Non-nullable field '_xy' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: Game/GameRoot.cs#L25
Non-nullable field '_exp' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: Game/GameRoot.cs#L25
Non-nullable field '_rotation' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: Game/GameRoot.cs#L25
Non-nullable field '_savedCams' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: Game/GameRoot.cs#L25
Non-nullable field '_xy' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: Game/GameRoot.cs#L25
Non-nullable field '_exp' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: Game/GameRoot.cs#L25
Non-nullable field '_rotation' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build
The application host executable will not be customized because adding resources requires that the build be performed on Windows (excluding Nano Server).
build: Game/GameRoot.cs#L25
Non-nullable field '_savedCams' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: Game/GameRoot.cs#L25
Non-nullable field '_xy' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: Game/GameRoot.cs#L25
Non-nullable field '_exp' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: Game/GameRoot.cs#L25
Non-nullable field '_rotation' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.