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Idea dumping ground
Subtle and initially hard to detect negative effects that may start to affect a player character, either randomly as they play, or as a result of being exposed to something in the environment.
They don't show up on the GUI at all and the player has no way of knowing if they have a disease, apart from observing the symptoms when they take effect. Requires deeper game knowledge to detect and diagnose, and then potentially remove through someone in the team picking a feat that specifically treats that disease. Requires a player to spend a feat point for the ability to remove a certain kind of disease from anyone in the team.
For example:
Bunions: Take X points of damage every Y tiles moved.
Cataracts: +X% chance for ranged attacks to miss.
Bubonic plague: -X% movement rate. Take Y points of damage every Z seconds. Chance to spread to adjacent allies if they are below U hitpoints.