Skip to content
This repository has been archived by the owner on Aug 28, 2024. It is now read-only.

Commit

Permalink
refactor: changed the way to localization.
Browse files Browse the repository at this point in the history
  • Loading branch information
ArchiDog1998 committed Feb 4, 2024
1 parent 9b08bb3 commit 130e330
Show file tree
Hide file tree
Showing 27 changed files with 1,640 additions and 1,948 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ public virtual bool CheckBefore(ICustomRotation rotation)
return Player.Available;
}

internal static bool CheckBaseAction(ICustomRotation rotation, ActionID id, ref IBaseAction action)
internal static bool CheckBaseAction(ICustomRotation rotation, ActionID id, ref IBaseAction? action)
{
if (id != ActionID.None && (action == null || (ActionID)action.ID != id))
{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ public Dictionary<uint, ConditionSet> DisableConditionDict
public ConditionSet HealSingleConditionSet { get; set; } = new();
public ConditionSet DefenseAreaConditionSet { get; set; } = new();
public ConditionSet DefenseSingleConditionSet { get; set; } = new();
public ConditionSet EsunaStanceNorthConditionSet { get; set; } = new();
public ConditionSet DispelStancePositionalConditionSet { get; set; } = new();
public ConditionSet RaiseShirkConditionSet { get; set; } = new();
public ConditionSet MoveForwardConditionSet { get; set; } = new();
public ConditionSet MoveBackConditionSet { get; set; } = new();
Expand Down
Loading

0 comments on commit 130e330

Please sign in to comment.