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fix: fixed vfx drawing about the gcd target.
Issues: #574
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{ | ||
"ClickingCount": 121701, | ||
"SayingHelloCount": 194, | ||
"ClickingCount": 121754, | ||
"SayingHelloCount": 195, | ||
"SaidUsers": [] | ||
} |
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namespace RotationSolver.Basic.Rotations.Duties; | ||
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/// <summary> | ||
/// The variant action. | ||
/// </summary> | ||
[DutyTerritory(1069, 1137, 1176)] //TODO: the variant territory ids! | ||
public abstract class VariantRotation : DutyRotation | ||
{ | ||
} | ||
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partial class DutyRotation | ||
{ | ||
static partial void ModifyVariantCurePvE(ref ActionSetting setting) | ||
{ | ||
setting.TargetStatusProvide = [StatusID.VariantCureSet]; | ||
} | ||
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static partial void ModifyVariantCurePvE_33862(ref ActionSetting setting) | ||
{ | ||
setting.TargetStatusProvide = [StatusID.VariantCureSet]; | ||
} | ||
} |
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