TUNIC: Fix combat logic poorly interacting with playthrough #4572
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What is this fixing or adding?
Swamp and Cathedral were separated for no real reason in the combat logic -- they have the same stat requirements.
So now they are not separated.
Also Swamp gets checked on its own since it breaks the pattern of increasing stat requirements like Gauntlet does. This should fix an issue where it'll think some areas are inaccessible during playthrough calcs due to the order they do stuff in.
There's a separate fix for a logic bug being PR'd separately later
How was this tested?
Test gens, making sure it didn't change which checks were in logic in a test case.