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CrusaderDroid authored Sep 11, 2024
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1 change: 1 addition & 0 deletions data/spells/Beckons to Yomi.json
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{"name":"Beckons to Yomi","author":"CrusaderDroid","tier":5,"tags":["Abjuration","Forbidden (Death)","Concentration","Delayed"],"cost":"5 AP","range":"60 feet","duration":"1 minute","desc":"Target creature must succeed on a Willpower saving throw if they are unwilling. On a failure, they are transported into the afterlife of your choice and removed from the current plane for the duration. Choose one of two effects for the creature:<br><br>Heaven: The creature heals itself of all conditions, and heals 10 hit points at the start of each of its turns. For every 30 hit points healed this way, they recover one hit die.<br>Hell: The creature has two hit dice destroyed at the start of each of its turns. If it has no more hit dice remaining, it instead loses 30 maximum hit points.<br><br>Creatures in hell can repeat the saving throw at the end of each of their turns to end the effect early on a success. When the spell ends, the target reappears at their prior location. Creatures sent to heaven can't be targeted by this spell again until they complete a rest.","empower":"Reduces the AP cost to 3."}
1 change: 1 addition & 0 deletions data/spells/Graveyard Toll.json
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{"name":"Graveyard Toll","author":"CrusaderDroid","tier":1,"tags":["Necromancy","Forbidden (Death)"],"cost":"1 to 3 AP","range":"60 feet","duration":"Instantaneous","desc":"A harshly resonant toll echoes through one creature per AP spent. They have one hit die destroyed, then take 1d6 radiant or unholy damage, chosen by you. Each destroyed hit die the creature has causes them to take 2 more damage.","empower":"Targets an equal number of allies and heals 1d6 hit points, plus 1 per hit die spent or destroyed."}
1 change: 1 addition & 0 deletions data/spells/Reaper's Breath.json
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{"name":"Reaper's Breath","author":"CrusaderDroid","tier":3,"tags":["Evocation","Forbidden (Death)"],"cost":"3 AP","range":"Self (30 foot cone)","duration":"Instantaneous","desc":"You exhale a 30 foot long cone of breath, which seeps into the being of all creatures within the area of effect. Creatures you choose have one hit die destroyed and must make a Constitution saving throw or take 4d6 radiant or unholy damage, chosen by you. On a successful saving throw, they take half damage.<br><br>Creatures you don't choose to damage are instead healed. Divide the total damage dealt to all creatures by this spell as healing amongst all other creatures in range.","empower":"Range increases to 60 foot cone, damage increases to 5d8."}
1 change: 1 addition & 0 deletions data/spells/Scales of Judgment.json
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{"name":"Scales of Judgment","author":"CrusaderDroid","tier":2,"tags":["Abjuration","Forbidden (Death)","Concentration"],"cost":"3 AP","range":"Self","duration":"1 minute","desc":"The impending judgment of the afterlife settles in the air around you. If a creature wishes to attack you, it must destroy one of its hit dice or take damage equal to your proficiency modifier times your spellcasting stat. If it doesn't, it loses the attack and any AP spent on the action.","empower":"For the duration, when you destroy a hit die with a Death spell, a creature you choose within 60 feet other than yourself heals for 2d6 hit points."}
1 change: 1 addition & 0 deletions data/spells/Skewed Mortality.json
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{"name":"Skewed Mortality","author":"CrusaderDroid","tier":4,"tags":["Necromancy","Forbidden (Death)"],"cost":"0 AP","range":"Self (30 foot radius)","duration":"Instantaneous","desc":"You assert dominion over the mortality of creatures within range. You can choose to destroy any number of your hit dice, or take 15 damage any number of times. Each time you destroy a hit die or take 15 damage, choose a creature other than yourself within range, and either prevent them from healing or receiving temporary hit points, or prevent them from taking damage. Either effect lasts until the end of your next turn.","empower":"For each destroyed hit die or damage taken, you can heal a creature of your choice within range other than yourself for 10 hit points."}

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