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Upgraded to avoid TPKing your team and to let you throw around big cr…
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…eatures.
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CrusaderDroid authored Aug 23, 2024
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2 changes: 1 addition & 1 deletion data/spells/Skyward.json
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{"name":"Skyward","author":"CrusaderDroid","tier":5,"tags":["Evocation","Wind"],"cost":"2 AP","range":"30 feet","duration":"Instantaneous","desc":"All creatures you choose within a 60 foot radius centered on target point within range you can see are flung up to 60 feet into the air by strong winds. Unwilling creatures can make a Strength saving throw to halve the distance moved.<br><br>Large creatures only move half as far. Huge creatures and larger are unaffected.","empower":""}
{"name":"Skyward","author":"CrusaderDroid","tier":5,"tags":["Evocation","Wind"],"cost":"2 AP","range":"30 feet","duration":"Instantaneous","desc":"All creatures you choose within a 60 foot radius centered on target point within range you can see are flung up to 60 feet into the air by strong winds. You can choose to manipulate the winds to cause any number of affected creatures to glide gently to the ground at the end of their next turn instead of immediately falling. Unwilling creatures can make a Strength saving throw to halve the distance moved.<br><br> Huge creatures and larger only move half as far.","empower":"Gliding creatures can choose to descend at any rate they choose at the end of their turn, to a minimum descent of 10 feet per turn. Huge creatures and larger now move the full distance."}

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