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Belryth Tweaks and other changes #601
Belryth Tweaks and other changes #601
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself. |
About The Pull Request
PR with Tweaks on Belryth and some other changes that I felt like doing. See changelog for complete summary of everything I did. The bulk of the changes is things I forgot and styling Engi to better match our custom sprites.
Changes include:
How Does This Help Gameplay?
Better mapping is always cool and nicer visuals are cool too.
How Does This Help Roleplay?
Immersion? 🤷
Proof of Testing
Screenshots/Videos
Engi changes
Before
After
Changelog
🆑
add: Added T-comms relay on bottom Z for engi
add: Added lights in maints on bottom Z of Belryth.
add: Added a new Subtype of the command airlock for the CE.
imageadd: Added a new subtype of the warning stripes for engi areas
code: Changed the wallpaint and airlock paint for engi to fit in better with the sprites made by Crumpaloo.
code: Did some minor mapping touch-ups around Belryth in general.
qol: Added Shutters for Botany
del: Removed some Holomaps on walls in akward spots
del: Removed Cockroaches from trash spawners.
fix: Fixed Janitor shutters not having an access requirement on Belryth.
/:cl: