Fix Railings Having The Wrong Layer #614
Merged
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About The Pull Request
I forgot to actually call the on_rotation proc when adding it in, so the railings just always had the wrong layer unless someone rotated them.
It's not perfect, but it looks a hell of a lot better than being on top of them all the time.
How Does This Help Gameplay?
Immersion.
How Does This Help Roleplay?
Also immersion.
Proof of Testing
Screenshots/Videos
Changelog
🆑
fix: Railings now display properly.
/:cl: