ArtewaldEngine is a low-level game engine. The engine is still in its early development stage and lacks a lot of features.
The game engine uses a voxel-based raytracing renderer. The rendered "world" consists of chunks containing oct-trees of voxels.
- Ray tracing
- Generate oct-tree with voxels
- Path tracing
- Physics based rendering
- Store and load chunks
- World physics
- Procedural terrain generation
- Add GUI for easier debugging
- Add 3D movement