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AtlantiaKing/README.md

About me!

  • ๐Ÿ‘‹ Hi, I'm Sander, also known as @AtlantiaKing. I'm a game developer, composer, organist and oboist
  • ๐Ÿ’ผ Currently working at The Artistocrats developing Starship Troopers: Terran Command
  • ๐ŸŽ“ Studied Game Development at Digital Arts and Entertainment of Howest
  • ๐Ÿ“ซ How to reach me: @atlantiaking on discord

Links!

๐Ÿ‘€ Watch devblogs here!

Youtube
Discord

๐Ÿ–ฅ๏ธ Portfolio!

Portfolio
Itch.io

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  1. ProceduralWorlds ProceduralWorlds Public

    A library that can be used for different kinds of procedural world generation

    C++ 3

  2. Procedural-2D-Dungeon-Generator Procedural-2D-Dungeon-Generator Public

    A 2D Dungeon Generator using seperation steering behavior, triangulation and the minimum spanning tree algorithm with parameters that influence the generation.

    C++ 12 2

  3. LeeVangraefschepe/LeapGameEngine LeeVangraefschepe/LeapGameEngine Public

    A component based 3D game engine writen in C++

    C++ 7 2

  4. That2DGameEngine That2DGameEngine Public

    2D component based game engine written in C++ using SDL, GLM and ImGUI.

    C++ 1 1

  5. GP2-Minecraft GP2-Minecraft Public

    A project where I recreate a small aspect of the survival mode of Minecraft using the Overlord Engine.

    C++ 2

  6. Wardergrip/kenneyjam23 Wardergrip/kenneyjam23 Public

    Project files of City Crawlers a submission for Kenney jam 2023

    C#