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Atticus Helvig edited this page May 24, 2024
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All commands require Operator permissions.
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/combatUtils listall- Lists all configuration options and their current values
-
/combatUtils set [key] [value]- Sets a configuration option to the desired value
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/combatUtils reset [key]- Reset a configuration option to the default value
- modifyNonPlayerArmor
- If true, all other armor related options also affect NPCs
- default:
false
- armorToughnessModifier
- Affects the effectiveness of Armor Toughness
- default:
1.0
- armorModifier
- Affects the effectiveness of Defense Points
- default:
1.0
- maxProtectionPercent
- Affects the maximum amount of damage reduction from Protection Enchantments
- default:
80.0
- protectionPerLevel
- Affects the percentage of damage reduction per level of Protection
- default:
4.0
- fireProtectionPerLevel
- Affects the percentage of damage reduction per single level of Fire Protection
- default:
8.0
- blastProtectionPerLevel
- Affects the percentage of damage reduction per single level of Blast Protection
- default:
8.0
- projectileProtectionPerLevel
- Affects the percentage damage of reduction per single level of Projectile Protection
- default:
8.0
- featherFallingPerLevel
- Affects the percentage damage of reduction per single level of Feather Falling
- default:
12.0
- modifyNonPlayerAttack
- If true, all other attack related options also affect NPCs
- default:
false
- bowCrits
- If true, Bows will do random critical damage when fully charged
- default:
true
- crossbowCrits
- If true, Crossbows will do random critical damage
- default:
true
- attackDamageModifier
- Affects how much damage Melee Attacks do
- default:
1.0
- knockbackModifier
- Affects how much Knockback melee attacks do
- default:
1.0
- attackCooldownModifier
- Affects how long the melee attack Cooldown is
- default:
1.0
- critDamageMultiplier
- Affects the bonus damage multiplier from melee Critical Hits
- default:
1.5
- sharpnessDamagePerLevel
- Affects the amount of bonus damage dealt per single level of Sharpness
- default:
0.5
Note
To match the way vanilla deals with sharpness, the first level is counted twice
- smiteDamgePerLevel
- Affects the amount of bonus damage dealt per single level of Smite
- default:
2.5
- baneOfArthropodsDamgePerLevel
- Affects the amount of bonus damage dealt per single level of Bane of Arthropods
- default:
2.5
- bowDamageModifier
- Affects the damage done by Bows
- default:
1.0
- bowDrawTimeModifier
- Affects the draw speed of Bows
- default:
1.0
- powerDamagePerLevel
- Affects the amount of bonus damage dealt per single level of Power
- default:
1.0
- crossbowDamageModifier
- Affects the damage done by Crossbows
- default:
1.0
- crossbowDrawSpeedModifier
- Affects the draw speed of Crossbows
- default:
1.0
- enableTotems
- If false, disable the effects of Totems of Undying
- default:
true
- playerKillTotems
- If false, deaths caused by players do not activate the effects of Totems of Undying
- default:
true
- instantShielding
- If true, remove the 5 tick delay between activating the Shield and blocking
- default:
false
- preciseArrows
- If true, remove the random inaccuracy of Arrows
- default:
false
- shieldDisableTime
- Controls how long axes Disable Shields (seconds)
- default:
5.0
- basePearlDamage
- Controls the amount of damage Ender Pearls do before armor
- default:
5.0
- crystalDamageModifier
- Controls the amount of damage done by End Crystals
- default:
1.0