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Updated CHANGELOG to fit new repo
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BrainStone committed Jun 13, 2017
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26 changes: 13 additions & 13 deletions CHANGELOG.md
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0.6.0
-----

- Added individual permissions to allow fine tuning (Closes [#17](https://github.com/BrainStone/InvSync/issues/17))
- Added individual permissions to allow fine tuning (Closes [#17](https://github.com/AuraDevelopmentTeam/InvSync/issues/17))

0.5.51
------

- Made plugin work with API version 5.x.x again
- Fixed console spam on error during synchronization (Fixes [#16](https://github.com/BrainStone/InvSync/issues/16))
- Improved and made game mode synchronizing work again (Fixes [#15](https://github.com/BrainStone/InvSync/issues/15))
- Fixed console spam on error during synchronization (Fixes [#16](https://github.com/AuraDevelopmentTeam/InvSync/issues/16))
- Improved and made game mode synchronizing work again (Fixes [#15](https://github.com/AuraDevelopmentTeam/InvSync/issues/15))
- Improved debugging
- Synchronizing selected slot as well to make transition even smoother!

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0.5.37
------

- Synchronizing experience is now using a different method (Fixes [#4](https://github.com/BrainStone/InvSync/issues/4))
- Synchronizing experience is now using a different method (Fixes [#4](https://github.com/AuraDevelopmentTeam/InvSync/issues/4))
- No longer using deprecated class

0.5.32
------

- Updated to API 7.0.0
- Removed Synchronizing Achievements because it's working by default (Fixes [#10](https://github.com/BrainStone/InvSync/issues/10) and [#11](https://github.com/BrainStone/InvSync/issues/11))
- Synchronizing PotionEffects (Not working because of a bug in Sponge. See: [#12](https://github.com/BrainStone/InvSync/issues/12))
- Removed Synchronizing Achievements because it's working by default (Fixes [#10](https://github.com/AuraDevelopmentTeam/InvSync/issues/10) and [#11](https://github.com/AuraDevelopmentTeam/InvSync/issues/11))
- Synchronizing PotionEffects (Not working because of a bug in Sponge. See: [#12](https://github.com/AuraDevelopmentTeam/InvSync/issues/12))
- Added Manifest to jar

0.5.19-beta
-----------

- Now Synchronizing Achievements (Fixes [#9](https://github.com/BrainStone/InvSync/issues/9))
- Now Synchronizing Achievements (Fixes [#9](https://github.com/AuraDevelopmentTeam/InvSync/issues/9))
- Not perfect as achievements get announced
- Added hidden debug setting

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0.5.0-beta
----------

- Fixed [#6](https://github.com/BrainStone/InvSync/issues/6): Serialize inventories to NBT
- Fixed [#6](https://github.com/AuraDevelopmentTeam/InvSync/issues/6): Serialize inventories to NBT
- Data in database is now way more portable
- Fixed [#7](https://github.com/BrainStone/InvSync/issues/7): Only one instance of the plugin can work with a H2 database
- Fixed [#7](https://github.com/AuraDevelopmentTeam/InvSync/issues/7): Only one instance of the plugin can work with a H2 database

0.4.6-beta
----------

- Fixed [#5](https://github.com/BrainStone/InvSync/issues/5): Database connection sometimes times out and should be reconnected (Really this time)
- Fixed [#5](https://github.com/AuraDevelopmentTeam/InvSync/issues/5): Database connection sometimes times out and should be reconnected (Really this time)
- Internal improvements

0.4.2-beta
----------

- Fixed [#5](https://github.com/BrainStone/InvSync/issues/5): Database connection sometimes times out and should be reconnected (Not really fixed)
- Fixed [#5](https://github.com/AuraDevelopmentTeam/InvSync/issues/5): Database connection sometimes times out and should be reconnected (Not really fixed)

0.4.0-beta
----------
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0.3.18-beta
-----------

- Fixed [#3](https://github.com/BrainStone/InvSync/issues/3): Special chars in the MySQL password do not work
- Fixed [#3](https://github.com/AuraDevelopmentTeam/InvSync/issues/3): Special chars in the MySQL password do not work

0.3.16-beta
-----------

- Fixed [#2](https://github.com/BrainStone/InvSync/issues/2): When switching servers by bungeecord, the inventory gets loaded from the database before the new data is written
- Fixed [#2](https://github.com/AuraDevelopmentTeam/InvSync/issues/2): When switching servers by bungeecord, the inventory gets loaded from the database before the new data is written
- No item pickup while waiting for synchronization
- Storing inventories to database when server stops
- Internal improvements
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