Skip to content

AurbitCodes/UTSShadeColors

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

17 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

UTSShadeColors is a Unity script that automatically generates toon shading colors based on a base color, applying color shifts to create a first and second shade. You can easily adjust the hue, saturation, and value differences for custom shading effects. This script is useful for achieving dynamic and automated toon shading effects in your materials.

How to Use:

  1. Attach this script to a GameObject with a MeshRenderer with a Unity Toon material.
  2. Adjust the Base Color to set the initial color.
  3. Tweak the Hue Shift, Saturation Diff, and Value Diff properties to customize the shading effect.
  4. Press "Set Colors" in the Inspector or enable Show Preview to automatically update the colors when changes are made (Editor only).
  5. The first and second shade colors are calculated based on the base color and hue shift.

About

A simple script to automate setting three shade colors of Unity Toon Shader (UTS).

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages