Skip to content

Aurel300/alakajam6

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Alakajam! 6

  • Theme: Duel
  • Setting: C Y B E R P U N K
  • Genre: Point 'n Click + TBS/puzzle-ish

Synopsis

You are «name», a decker living in «city». Looking to make a name for yourself, you look towards AIC0, a mysterious facility in the military complex. Rumours have it an AI is watching the contents of this facility like a hound. Many have tried, and they have never been heard of again. Will you succeed?

Core elements

  • point 'n click
    • dialogues
    • inventory
    • time aware?
  • metro
    • navigate around the city
  • cyberduel
    • Spybotics: the Nightfall Incident inspired combat
    • fetch quest type: you need X to open Y (collected in p'n'c parts)
      • alternatively try brute force

The city

Locations

  • military sector
    • AIC0
      • duels
  • civilian sector
    • Westend
      • military checkpoint
        • fake papers check
    • Market
      • the clinic
        • biosoft implants
      • AIC0 thermal vent
        • exit after successful mission - agree with TODO to pick you up
    • Manor subsector
      • home
        • practice battles
        • run decker missions? for money
    • REC-7
      • Bob's Bar
      • Kino7
    • Fortress
      • Police station
    • Elephantine
      • Hospital

People

  • You
  • Bobbard "Bottles"
    • barkeep
    • friendly
    • source of rumours, know-who's
  • Soldiers at checkpoint
  • Bar fodder
  • Ada Core
  • ...

Graphics

  • flat colours
    • Batterycorp, Flashback: QFI
  • characters
    • hand-drawn
    • maybe post-process?

Music

  • cyber duel - battle music, hackery, tactical combat
  • home - chill, downtempo, ambient
  • bar - techno, rave party
  • checkpoint - stealthy ambience
  • metro - ambience + noise
  • jack-in - when entering the cyber-space
  • leaving cyberspace successful
  • game over
    • win
    • dead

Sfx

  • duel
    • unit move (each tile)
    • unit attack
    • unit destroyed
    • credits collected
  • ui
    • button press
    • panel moving (similar to door hiss below)
  • speech - short generic, "phrases"
  • RAIN AMBIENCE
  • footstep
  • rainy footstep
  • lightbulb flicker (very short)
  • door hiss - sci-fi door, open / close

TODO

  • graphics
    • backgrounds
      • checkpoint, AIC0, outside ...
    • characters
      • soldier? ...
  • scenario
    • dialogues
    • main plot points

About

Alakajam! 6 entry ("Silicon vs Neuron", theme: Duel)

Topics

Resources

Stars

Watchers

Forks

Languages