Tools to help with the modding process of UE4 games
This creates a projects folders based on the game which you're modding. If set to none it will try and get the games name from the .uproject name
Cooking the files will have unreal cook the specified UProject, Package the cooked files (while also supporting pak chunks set in engine) using U4pak.py, and move the files to your games folder with the option to place along side the games pak files, or nested in a folder.