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Updating changelog for v0.29.0
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samuelliu-adsk committed Jul 31, 2024
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# Changelog
## [v0.29.0] - 2024-07-31

**Build:**
* MayaUsd: Code cleanup - No pragma once [#3811](https://github.com/Autodesk/maya-usd/pull/3811)
* Fix tests that are modifying source folder [#3802](https://github.com/Autodesk/maya-usd/pull/3802)
* Update googletest & gulrak (filesystem) [#3800](https://github.com/Autodesk/maya-usd/pull/3800)
* Remove "using namespace UsdUfe" from api.h [#3770](https://github.com/Autodesk/maya-usd/pull/3770)
* Fix all test that relied on syncolor [#3763](https://github.com/Autodesk/maya-usd/pull/3763)
* UsdUfe: create standalone builds for MaxUsd [#3757](https://github.com/Autodesk/maya-usd/pull/3757)
* Fix Pixar plugin for USD v24.03 [#3689](https://github.com/Autodesk/maya-usd/pull/3689)

**Translation Framework:**
* Export Material:
* Suport legacy metarial scope mode [#3810](https://github.com/Autodesk/maya-usd/pull/3810)
* Material scope as default prim [#3801](https://github.com/Autodesk/maya-usd/pull/3801)
* Export assigned materials [#3786](https://github.com/Autodesk/maya-usd/pull/3786)
* Export materials without meshes [#3785](https://github.com/Autodesk/maya-usd/pull/3785)
* Export material scope [#3774](https://github.com/Autodesk/maya-usd/pull/3774)
* Export materials checkbox [#3768](https://github.com/Autodesk/maya-usd/pull/3768)
* Add remapUVSetsTo option to UsdImport [#3776](https://github.com/Autodesk/maya-usd/pull/3776)
* Add support to import Usd Blendshape as Maya blendshapes [#3775](https://github.com/Autodesk/maya-usd/pull/3775)
* Add support for env var expansions in file node writers [#3769](https://github.com/Autodesk/maya-usd/pull/3769)
* Only contain rootprim in defaultprim list if its available [#3759](https://github.com/Autodesk/maya-usd/pull/3759)
* Add flag to export empty transform [#3741](https://github.com/Autodesk/maya-usd/pull/3741)
* Fixed an issue exporting USD skel with new root option [#3729](https://github.com/Autodesk/maya-usd/pull/3729)
* Fix blendshape names by using parent node instead of mesh shape[#3703](https://github.com/Autodesk/maya-usd/pull/3703)

**Workflow:**
* Copy Paste:
* Cut a prim and not have it paste if the cut is restricted [#3793](https://github.com/Autodesk/maya-usd/pull/3793)
* Support copy and then paste a prim as a sibling [#3791](https://github.com/Autodesk/maya-usd/pull/3791)
* Pasted prims should be selected [#3777](https://github.com/Autodesk/maya-usd/pull/3777)
* MayaUSD clipboard error messages when opening up preferences window [#3758](https://github.com/Autodesk/maya-usd/pull/3758)
* Implement Copy\paste capabilities on USD Data [#3661](https://github.com/Autodesk/maya-usd/pull/3661)
* Fix rotation when prim already single-axis rotation [#3756](https://github.com/Autodesk/maya-usd/pull/3756)
* Fix center pivot command [#3755](https://github.com/Autodesk/maya-usd/pull/3755)
* Fast Python routing [#3753](https://github.com/Autodesk/maya-usd/pull/3753)
* Fix the position of the Maya manipulators when USD pivot are used instead of Maya pivots. [#3752](https://github.com/Autodesk/maya-usd/pull/3752)
* Extend the delete cmd edit routing [#3747](https://github.com/Autodesk/maya-usd/pull/3747)
* Edit routing for transform commands [#3746](https://github.com/Autodesk/maya-usd/pull/3746)
* Material binding strength in AE [#3736](https://github.com/Autodesk/maya-usd/pull/3736)
* Material custom control for AE [#3731](https://github.com/Autodesk/maya-usd/pull/3731)
* Repaint layer editor when layer muting changes [#3725](https://github.com/Autodesk/maya-usd/pull/3725)
* Fix layer editor refresh when reloading from AE [#3722](https://github.com/Autodesk/maya-usd/pull/3722)
* Add default value concept to USD datamodel for UFE [#3721](https://github.com/Autodesk/maya-usd/pull/3721)
* Filter items hidden in the outliner [#3719](https://github.com/Autodesk/maya-usd/pull/3719)
* Payload command undo to restore payload rules [#3714](https://github.com/Autodesk/maya-usd/pull/3714)
* Support EditRouter in delete command [#3695](https://github.com/Autodesk/maya-usd/pull/3695)

**Render:**
* Backport MaterialX 1.39 fix for source code node [#3795](https://github.com/Autodesk/maya-usd/pull/3795)
* Fix UDIMs for custom textures [#3787](https://github.com/Autodesk/maya-usd/pull/3787)
* Remove down cast of world space hit point in HdxPickHit [#3754](https://github.com/Autodesk/maya-usd/pull/3754)
* Instance selection highlight [#3744](https://github.com/Autodesk/maya-usd/pull/3744)

**Documentation:**
* Create SECURITY.md [#3806](https://github.com/Autodesk/maya-usd/pull/3806)
* Improve the undo/redo documentation [#3764](https://github.com/Autodesk/maya-usd/pull/3764)
* Minor fixes on AL migration guide, updated the Maya doc links to be 2025 [#3738](https://github.com/Autodesk/maya-usd/pull/3738)
* Migration guide from AL_USDMaya to Autodesk's MayaUSD [#3735](https://github.com/Autodesk/maya-usd/pull/3735)

**Miscellaneous:**
* Hides ramp attributes in AE Template [#3812](https://github.com/Autodesk/maya-usd/pull/3812)
* Disable material in sync with meshes when duplicating [#3805](https://github.com/Autodesk/maya-usd/pull/3805)
* Don't depend on MayaUSD if not using it [#3794](https://github.com/Autodesk/maya-usd/pull/3794)
* Add tooltip for lookdevx button in material section in AE [#3788](https://github.com/Autodesk/maya-usd/pull/3788)
* Update for a change in MaterialX 1.38.10 [#3771](https://github.com/Autodesk/maya-usd/pull/3771)
* Graph the material in LookdevX [#3740](https://github.com/Autodesk/maya-usd/pull/3740)
* UsdUfe: Move Ufe::Attributes interface implementation [#3737](https://github.com/Autodesk/maya-usd/pull/3737)
* Early out of fn if the required 'pxrUsd' plugin isn't loaded [#3724](https://github.com/Autodesk/maya-usd/pull/3724)
* Wrap the 'unilinearizeColors' parameter [#3723](https://github.com/Autodesk/maya-usd/pull/3723)
* Fix incorrect version check in test [#3720](https://github.com/Autodesk/maya-usd/pull/3720)

<!--- Verify the new version number and update date to actual release date. --->
## [v0.28.0] - 2024-05-23

**Build:**
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