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Upload all the files needed for Schrödinger's cubes to work.
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AxoLabs authored Feb 19, 2024
1 parent 00db9c2 commit ef1e0ad
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Showing 22 changed files with 6,725 additions and 0 deletions.
2,474 changes: 2,474 additions & 0 deletions instances/schrodinger_cube_clean.vmf

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834 changes: 834 additions & 0 deletions instances/schrodinger_cube_dropperless.vmf

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834 changes: 834 additions & 0 deletions instances/schrodinger_cube_dropperless_overgrown.vmf

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2,474 changes: 2,474 additions & 0 deletions instances/schrodinger_cube_overgrown.vmf

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17 changes: 17 additions & 0 deletions materials/models/props/schrodinger_frame_emit.vmt
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VertexLitGeneric
{
$blendtintbybasealpha 1
// 0% alpha
$basetexture "models/props/schrodinger_shell_emit"

$bumpmap "models\props\Metal_box_normal"
$phong 1
$phongexponenttexture "models\props\Metal_box_exponent"

$phongboost 10

$phongfresnelranges "[5 1 2]"


$nodecal 1
}
17 changes: 17 additions & 0 deletions materials/models/props/schrodinger_frame_emit_bounce.vmt
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VertexLitGeneric
{
$blendtintbybasealpha 1
// 0% alpha
$basetexture "models/props/schrodinger_shell_emit"

$bumpmap "paint/prop_paint_normal"
$phong 1
$phongexponent 50
$phongfresnelranges "[1 2 4]"
$phongboost 12
$model 1
$nodecal 1
$detail "paint/prop_paint_blue"
$detailScale 1
$detailblendmode 2
}
17 changes: 17 additions & 0 deletions materials/models/props/schrodinger_frame_emit_speed.vmt
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VertexLitGeneric
{
$blendtintbybasealpha 1
// 0% alpha
$basetexture "models/props/schrodinger_shell_emit"

$bumpmap "paint/prop_paint_normal"
$phong 1
$phongexponent 50
$phongfresnelranges "[1 2 4]"
$phongboost 12
$model 1
$nodecal 1
$detail "paint/prop_paint_orange"
$detailScale 1
$detailblendmode 2
}
17 changes: 17 additions & 0 deletions materials/models/props/schrodinger_frame_overgrown.vmt
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VertexLitGeneric
{
$blendtintbybasealpha 1
// 0% alpha
$basetexture "models/props/schrodinger_shell_overgrown"

$bumpmap "models\props\Metal_box_normal"
$phong 1
$phongexponenttexture "models\props\Metal_box_exponent"

$phongboost 1

$phongfresnelranges "[5 1 2]"


$nodecal 1
}
17 changes: 17 additions & 0 deletions materials/models/props/schrodinger_frame_overgrown_bounce.vmt
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@@ -0,0 +1,17 @@
VertexLitGeneric
{
$blendtintbybasealpha 1
// 0% alpha
$basetexture "models/props/schrodinger_shell_overgrown"

$bumpmap "paint/prop_paint_normal"
$phong 1
$phongexponent 50
$phongfresnelranges "[1 2 4]"
$phongboost 2
$model 1
$nodecal 1
$detail "paint/prop_paint_blue"
$detailScale 1
$detailblendmode 2
}
17 changes: 17 additions & 0 deletions materials/models/props/schrodinger_frame_overgrown_speed.vmt
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@@ -0,0 +1,17 @@
VertexLitGeneric
{
$blendtintbybasealpha 1
// 0% alpha
$basetexture "models/props/schrodinger_shell_overgrown"

$bumpmap "paint/prop_paint_normal"
$phong 1
$phongexponent 50
$phongfresnelranges "[1 2 4]"
$phongboost 2
$model 1
$nodecal 1
$detail "paint/prop_paint_orange"
$detailScale 1
$detailblendmode 2
}
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7 changes: 7 additions & 0 deletions scripts/vscripts/axo/enlarge_laser_targ.nut
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function OnPostSpawn() {
// point_laser_target is what actually detects lasers.
// Though it's size is fixed, we can use VScript to resize it.
local targ = Entities.FindByClassnameWithin(null, "point_laser_target", self.GetOrigin(), 16);

targ.SetSize(Vector(-20, -20, -20), Vector(20, 20, 20));
}

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