Examples of randomly generated trees of depth 14, max deviation angle pi/8 and child branch length ratio between [0.5, 0.8]:
The algorithm used to generate the maze is randomized DFS. We start with a grid having walls everywhere between any two cells. We use DFS to open walls by randomly choosing a neighbour.
Use DFS to solve the generated maze.
Simulation of a projectile motion based on Newton's second law of motion.
Simulation of fluid dynamics using Navier-Stokes equations.







