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Updated CHANGELOG.md for 2.0.0-beta.2 update
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B1n-ry committed Nov 6, 2023
1 parent 6a95d7f commit e8c6713
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10 changes: 10 additions & 0 deletions CHANGELOG.md
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# You're in Grave Danger 2.0.0-beta.2
Small update to fix an issue with iris

### Fixes
* Using iris, graves used to render completely white when glowing grave render config
was enabled. It should now appear normally with just a white glowing outline


---

# You're in Grave Danger 2.0.0-beta.1
**NOTE: This version is a rewrite of previous versions of the mod for minecraft 1.20
and above. It will not be backwards compatible with previous versions of the mod.**
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2 changes: 1 addition & 1 deletion gradle.properties
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Expand Up @@ -8,7 +8,7 @@ org.gradle.parallel=true
loader_version=0.14.21

# Mod Properties
mod_version = 2.0.0-beta.1
mod_version = 2.0.0-beta.2
maven_group = com.b1n_ry.yigd
archives_base_name = youre-in-grave-danger

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3 changes: 2 additions & 1 deletion src/main/java/com/b1n_ry/yigd/mixin/WorldRendererMixin.java
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Expand Up @@ -11,7 +11,8 @@ public abstract class WorldRendererMixin {
/**
* It just works - Tod Howard
* I *think* this will render the block entities on the entity rendering profile, allowing them to have entity outlines
* Kinda cursed if this is the case, I feel like, but I don't know how else to do it ¯\_(ツ)_/¯
* I feel like this is kinda cursed if this is the case, but I don't know how else to do it ¯\_(ツ)_/¯
* Also it seems to work, as long as the rendering on the outline render layer is an actual outline vertex consumer
*/
@SuppressWarnings("InvalidInjectorMethodSignature")
@ModifyVariable(method = "render", at = @At(value = "CONSTANT", args = "stringValue=blockentities", ordinal = 0), ordinal = 3)
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