Releases: BBQGiraffe/OpenNitemare3D
Releases · BBQGiraffe/OpenNitemare3D
basic enemies
implemented navigation and the bat, frankenstein, and mummy enemies
Functional Raycaster
raycaster is fully functional, added some entity loading with a few guards and pickups
Full Rewrite
fully rewrote the entire thing in C# because I hate C++, switched from SDL2 to SFML
0.2
added raycaster, optimized image loading
v0.03
displays a cute little demo of Frankenstein dancing to some Midi music
(Requires Nitemare 3D shareware files)
v0.02
sprite fixes, animation demo
v.0.01
opens original sprite and pallet file, displays image