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Update ModChange.txt
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Updated changes for Version 1.0.2
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RadiantArin authored Dec 3, 2023
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Version 1.0.2:

• The Striker SG still had its old SCALE Crit DMG. This had the unintended effect of its Crit DMG being incredibly powerful. This has now been reverted back to the standard PreAdd.

• The Stomper AR still had its old SCALE Crit DMG. This had the unintended effect of its Crit DMG being incredibly powerful. This has now been reverted back to the standard PreAdd.

• Further enhancements to difficulty levels, including enemy Grenade Damage, Shield Capacity, and Badass Spawn Rate. Hope you remember to bring a Shock weapon!

• Lowered the overall max levels of TVHM (all the way up to Thousand Cuts) so that you aren't so punished for pushing through the story.

• Fixed a bug where EXP levels past Level 50 were not being calculated correctly. Also fixed the falloff and catchup rate of EXP gains if you are overleveled/underleveled, respectively.

• Fight Fire With Fire on Axton has been changed to Scrappy. This provides Gun Damage, Accuracy, and Health Regeneration while moving.

• Upshot Robot now works correctly, and now gives Gun Damage and Shock Damage, as well as the normal Melee Damage.

• Characters who have Melee Overrides are now affected by their respective Action Skill Cooldown Skills. I.E. Maya's Quicken now increases Phasecast's Cooldown Rate, and Salvador's Smokin' Hot Barrel will increase Fistful of Hurt's Cooldown Rate.

• World Drop pools are now equalled out. Before, Grenades and Class Mods had a much higher chance of being able to world drop, with Guns and Shields being very little. This has been changed to hopefully see more World Drops of higher variety. World Drops in vendors and chests have been unaffected.

• New Zer0 Class Mod of Legendary Executioner.

• Pearls now have their correct rarity.

• Sawblade Technical now has its correct values increased (the targeted hotfix was not being applied correctly).

Version 1.0.1:

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