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Big ol' pass of BLCMM -> OpenBLCMM
Adding in info about UAssetAPI/UAssetGUI
Added in some explicit info about Wonderlands data access
Oh right, mention the vscode thing, too.
Adding in a bit about Grimm's pre-serialized data
Mention my new lookup page in here
Attempt to make it a bit more clear that you can't just plug in the hex string for the key, in crypto.json
Add one more note about working with FModel
Also encourage folks to download the files
Link to my pakfile contents dir
Cleaning up this page and clarifying a few things
Okay, don't bother mentioning compilation; we've got an official EXE on the github releases page now
Updating some info about JWP/FModel
We've got a much nicer data extraction script now
Updates for B3HM public release
Right, folks are using FModel now as well
Updating apocalyptech.com HREFs to https
Our docs about the version of UE4 to use were wrong, it seems
Quick note about base64 encoding of the key
Turns out the old version's mega.nz link is still available
Some various updates here
Bit of clarification about specifying a name with getall
Note about the reorg
Reorg on the JWP section a bit
More small tweaks
Clarifying some point-in-time statements
Adding a page about accessing BL3 data