BRAI is a very weak Terran AI for StarCraft: Brood War.
- Build order:
- Initial build order:
- 9 - Depot
- 14 - Command Center
- 15 - Barracks
- 16 - Refinery
- 16 - Depot
- 20 - Bunkers (three on each ramp)
- 22 - Barracks
- Builds 25 SCVs.
- Constantly builds marines.
- Constantly builds barracks.
- Builds supply depots when close to supply cap.
- Initial build order:
- When it hits 100 idle marines, it a-moves 75 of them to the enemy base.
- The 11th SCV is used as a scout. The bot does very little with the information.
(roughly in order)
- Better end-game behavior: it can currently fail to finish off opponents.
- Engineering Bay upgrades.
- More expansions.
- Building units other than marines.
- Better scouting:
- Don't suicide scouts.
- Use the information gained.
- Economy estimation.
- Combat micro.
brai
combat
CombatController
- Handles all military actions.
scouting
EnemyUnit
- Represents a unit that might be hidden in the fog of war.
ScoutController
- Takes an SCV and sends it to possible base locations.
strategy
StrategyController
- Controls all build order and production.
ui
ScreenController
- Moves the screen to what is currently happening.
workers
carpentry
CarpentryController
- Finds places to build structures and assigns SCVs to do so.
PlannedUnit
- Represents a structure that doesn't exist yet.
RepairController
- Assigns SCVs to repair damaged structures.
GasController
- Keeps 3 SCVs on each refinery.
MiningContoller
- Sends idle SCVs to mine the closest mineral field.
WorkerContoller
- Prevents game loss by pausing LUL.
BetterBWListener
- Makes sure the bot prints exceptions.
Bot
- Dispatches events to the various controllers.
Main
- Restarts StarCraft.
Util
- Various methods.