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Support (vertical) camera target limitation #16125
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44bf66d
Create unique morph target manager ids when loading content from .bab…
HoferMarkus 9dcf61f
Merge branch 'BabylonJS:master' into master
HoferMarkus ea7eb14
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
HoferMarkus 5668a0b
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
HoferMarkus 3b350c8
Add display name property for textures
HoferMarkus 63fc592
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
HoferMarkus 97ea4ce
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
HoferMarkus 353c041
Add getter for tagged entities in asset container
HoferMarkus 282ad98
Add generics to internal `_getByTags` functions
HoferMarkus 614095e
Fix typo in `getMaterialsByTags`
HoferMarkus b75b792
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
HoferMarkus 007b562
Consider `ImageProcessingConfiguration` when cloning material
HoferMarkus a706f23
Copy image processing configuration by reference anytime
HoferMarkus 2be8dbb
Merge remote-tracking branch 'upstream/master'
HoferMarkus ca2a756
Implement vertical camera target limit
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is it basically not a this.target.y = Math.max(this.target.y, this.lowerTargetYLimit) ?
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This was my initial though as well, but the TS compiler blames because
null
is not a valid input forMath.max
.I guess that's why are
lowerAlphaLimit
andupperAlphaLimit
are solved with thisif
pattern as well.There was a problem hiding this comment.
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Maybe we should initialize at -infinity so we prevent different objects maps and simplify the code ?
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Sounds good to me, as it would solve the inspector issue as well.
Should I also change
lowerAlphaLimit
andupperAlphaLimit
to-Infinity
/Infinity
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looks like an inmprovment ?