Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
7.26.0
Changes:
- #15594: Add support for color space convertion node for NME
- #15595: Fix #15588
- #15588: Babylon's
HTMLCanvasElement.requestPointerLock()
conflicts with new TSlib.d.ts
- #15593: Update dependencies and flaky test case(s)
- #15592: Adding Undo / Redo to NGE
- #15579: remove unnecessary imports so WebGPU can be thinner
- #15591: Bump vite from 5.4.3 to 5.4.6
- #15590: Better stack management
- #15589: Allow testing file-size step with chunks
This list of changes was auto generated.
7.25.2
Changes:
- #15577: Dynamic update of GS
- #15581: consistency with the other tests
- #15578: Fix sizing issue
- #15571: Fix color space nme
- #15576: Playground - Fixing the Monaco Editor snippet template insertion
- #15575: Fix gpu picking leak
- #15574: NodeMaterial: Fixes for prepass support
- #15570: IBL Shadows - Only create the post effects for IBL shadows once
- #15564: Rename prepass and fix local space values
- #15566: PBR: Fix wrong parameter passed to clearcoat
See More
- #15568: Fix wrong adjusted coordinates
- #15567: Mesh: Don't delete sub-meshes when calling flipFaces
- #15565: Fix issue with base
- #15563: Update package-lock.json due to removed fflate
This list of changes was auto generated.
7.25.1
7.25.0
Changes:
- #15555: Remove extraneous load of material base properties in some glTF loader extensions
- #15553: Using zip compression for the history stack
- #15552: Fix replacement issue when webGPU
- #15521: IBL shadows to WebGPU
- #15546: Add undo / redo support to NME
- #15551: 3D GUI Near Menu computes the cell size incorrectly
- #15550: 3D GUI Near Menu computes the cell size incorrectly
- #15549: Inspector pane resize doesn't stick after mouse up
- #15548: Inspector pane resize doesn't stick after mouse up
- #15547: go away flaky test
See More
- #15545: IBL Shadows in WebGPU
- #15543: Reduce render count use
- #15542: Fix es6 build on windows
- #15537: Allow overriding the default texture loaders
- #15541: Allow alpha in shadow color
- #15539: Remove usage of deprecated substr
- #15538: glob update and relative dir fix in windows
- #15536: fix screenshot tools custom texture
- #15535: Fix IBL Shadows async issue during effect creation
- #15373: Complete migration of
Scalar
to functions - #15534: Add missing export of new gltf extension registry
- #15533: Dispose sound HTMLAudioElement and streaming source node
- #15531: Better resource handling when attaching/detaching webxr hands
- #15529: DepthPeelingRenderer to WebGPU
- #15532: GS readiness
- #395: Changing Quaternion fromRotationMatrix to static
- #15528: Babylon native #395
This list of changes was auto generated.
7.24.0
7.23.1
Changes:
- #15499: Async/dynamic loader factories
- #15525: Fix a couple dev dependency issues
- #15515: GSplat consistency
- #15524: Fix error handling with NME
- #15509: treat negative speed ratio at the animate function
- #15523: Fix layer position issue when reloading
- #15516: UniformBuffer: Add setTextureArray to uniform buffers
- #15518: Add .exr to the available file types for import to a Texture block in NME/NGE
- #15522: Fix #15518
- #15519: Fix loading and activating IBL shadow debug passes
See More
- #15511: Add plugin for customizing diffuse light color.
- #15517: SEO baby
- #15423: gpupicker - pick multiple points at once
- #15514: TAA rendering pipeline: Fix ghosting issues at start
- #15513: Support selecting thin instance when picking
- #15510: Fix memory leak following WebGPU migration
- #15508: WebGL: Fix MSAA depth/stencil textures not working
- #15501: PLY Pointcloud
- #15506: import shaders in createMergeEffect as well
- #15507: Fluid renderer to WebGPU
- #15505: Fix TAP when pointerblocker is on
- #15502: [GUI] Fit texture scale to slate dimensions
- #15503: fix wrong drag axis bboxgizmo
- #15500: Fix ssao shader compilation bug
- #15498: IBL Shadow Support for .env IBL's
- #15494: shouldHitTriggers raycast query option
- #15495: SpriteRenderer dispose
- #15496: exclude VLS text from webgl1
This list of changes was auto generated.
7.23.0
Changes:
- #15487: fix BB Style anchor alignment
- #15491: Fix alphaCutOff bug for prepasses with PBRMaterial
- #15493: Fix non deterministic test
- #15490: Several IBL shadow fixes
- #15484: Fix gltf thickness texture name
- #15489: Bump webpack from 5.93.0 to 5.94.0
- #15488: Fix styling for viewer toolbar select options (Windows only)
- #15486: Fix ternary op crash for native
- #15482: Viewer alpha code splitting / chunking for dynamic imports
This list of changes was auto generated.
7.22.5
7.22.4
Changes:
- #15479: Bump micromatch from 4.0.7 to 4.0.8
- #15475: First pass at animation controls in viewer alpha
- #15106: IBL shadowing
- #15468: Adds VAT, Texture Bone capabilities to the VolumetricLightScatteringPostProcess and DepthRenderer
- #15476: Don't enforce ContentSecurityPolicy for image loading if the disposition is "report"
- #15474: Don't overwrite null root node with undefined default
- #15473: Fix
GLTFLoaderOptions
type - #14306: Make core pass strict lib check
- #14848: Fix
additionalTransformNode
type
This list of changes was auto generated.