The goal of this project is to provide a platform for New Super Mario Bros. U custom code for modders with the same toolset that Nintendo developers had when writing the game. We also have provided a ton of code examples and premade patches for new modders to learn from and for people who would just like to use them in their own personal mods. Additionaly, it serves as a unification of multiple code hack projects in order to have a project with everything. All credits linked at the bottom of this readme. Project started on March 9 2021.
Just create a new Pull Request on the designated page. We will review the PR and accept if we feel that it meets our quality standard and design philosophy. If you have discovered an issue or bug, make an issue on the Issue Tracker. Suggestions may also go there.
This project is intended to be compiled with the Tachyon build system. Keep in mind that currently this project targets version 1.3.0 of the standalone copy of New Super Mario Bros. U, but does maintain compatibility with the DLC as well. Support for the bundle will be coming soon but as of right now it is not our top priority.
To install Tsuru onto your game, simply use the Trailblazer patchfile installer, and the latest patch available on the releases page.
If you require any assistance for anything related to Tsuru, feel free to join our Discord server and ask for help in there.
- AboodXD - NSMBU-Haxx code and headers
- Flizl - Graphics
- iHarv - Quality Assurance
- jhmaster - Code and headers
- Luminyx - Project lead, code, and headers
- Newer Team - Newer U code and headers
- RoadrunnerWMC - Customizable world map scripts
- rodmjorgeh - Graphics
- shibboleet - Headers
- STUPID - Code and headers
- Swiftshine - Code and headers
- techmuse - Graphics and Quality Assurance
- t0bu - Graphics
- WillyMaker - Sprite data and images
- Modified dynamic_libs headers based on original implementation by Dimok and Maschell fork
- shiftjis.h from Apollo PS3
- Abood
- Joey
- Kinnay
- STUPID
- Toms