There should be some info about me right here, but you can find something handy in the lists below. π
π About Me
Sociable and friendly.
I have experience working in both large and small teams.
I'm adept at effectively decomposing tasks, assessing their complexity, and setting priorities.
I follow the latest trends in the gaming industry and technology in general.
I have knowledge of programming patterns, principles of clean code and architecture design.
π Experience
INDUSTRY BASE - Zenject / VContainer, UniTask, UniRx, DOTween, Odin Inspector.
ECS - Entitas, LeoECS.
NETWORK - Mirror, FishNet, Riptide, SpatialOS.
VR - SteamVR, HurricaneVR.
UNITY - Addressables, Cinemachine, Shader Graph, Shaders (HLSL, GLSL), AR Foundation.
UNITY CLOUD - DevOps, Analytics, Remote Configs, Ads.
π¨ Contributed
- Elysium VR
- Wadality
- A few more projects in the beta-test stage.