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Releases: Bedrock-OSS/bedrock-boost

0.1.2

25 Nov 11:53
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  • Added new variants of Vec3.setX, Vec3.setY and Vec3.setZ methods, that accept a converter function
  • Added Vec3.update method, that accepts 3 converter functions
  • Added CommandUtils.destroyBlock function for destroying a block as if the player destroyed it
  • Added sendMolangData function for sending molang data to the chosen players using playAnimation API
  • Marked CommandUtils.setInputPermission as deprecated since the API is stable now. Additionally the implementation now uses that stable API

0.1.1

25 Nov 11:50
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  • Added setTagsOutputVisibility option to Logging by @r4isen1920 in #2
  • Added TimeOfDay values
  • Added Vec3.toYawPitch method
  • Fixed precision issues in camera shake

0.1.0

26 Jun 05:33
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What's Changed

  • Added a variant of Vec3.fromYawPitch method, that accepts Vector2
  • Added Vec3.scale method, that is an alias for Vec3.multiply with one number argument

Full Changelog: 0.0.19...0.1.0

0.0.19

26 Jun 05:29
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What's Changed

  • Improved Vec3.toString method. by @bogumidu in #1
  • Fixed Vec3.toDirection method

New Contributors

Full Changelog: 0.0.18...0.0.19

0.0.18

23 May 09:32
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  • Fixed toBlockLocation function in Vec3 when provided negative integer location

0.0.17

23 May 09:05
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  • Add toBlockLocation function to Vec3 class, that returns block location of that location
  • Add almostEqual function to Vec3 class, that returns whether location is within delta of the other location

0.0.16

23 May 09:03
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  • Fix EntityPulseScheduler not always adding entities

0.0.15

13 May 12:11
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  • Added UniquePulseScheduler, which is a PulseScheduler, that checks items whether they're unique
  • Added EntityPulseScheduler, which is a PulseSchedule, that automatically processes entities matching a query
  • Added PlayerPulseScheduler, which is a PulseSchedule, that automatically processes all players
  • Added getBlockPermutation function, which returns cached permutation or queries one if no cached version is found

0.0.14

13 May 12:08
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  • Added floor, ceil and round methods to Vec3 class
  • Added offset functions up, down, north, ease, south and west functions to Vec3 class
  • Fixed PulseScheduler with only one item

0.0.13

27 Mar 09:27
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  • Fixed a bug, which could cause errors when stringifying native properties (for example an unloaded entity)