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Epic Games
- Cary, NC
- https://benhoffman.tech
- @BenjaFriend
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benhoffman.github.io Public
My personal website and blog posts
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AutoPull Public archive
A simple python script to automatically pull any repos in the containing folder. Specifically useful for those using Git for school assignments and need to grade.
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Vulkan-Samples Public
Forked from KhronosGroup/Vulkan-SamplesOne stop solution for all Vulkan samples
C++ Apache License 2.0 UpdatedNov 18, 2019 -
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Weave_Engine Public archive
Game engine using DirectX 11 working towards being cross platform and networked.
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Chromatic_adapt_VR Public
A research project into chromatic adaptation in virtual reality
C++ UpdatedApr 16, 2019 -
denning-land Public
A website to expedite the process of planning a family vacation.
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regex-homework Public archive
A homework assignment for IGME 451 on using Regex to parse a config file.
C++ UpdatedApr 2, 2019 -
Scrutiny Public archive
Scrutiny is a library that will provide a C++ interface between game engines and Elasticsearch.
C++ UpdatedFeb 21, 2019 -
ErgoWitness Public archive
Network visualization, for my co-op during the Spring Semester of 2017.
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MemeHelper Public
This is a silly little thing to make a meme sentence
JavaScript UpdatedNov 6, 2018 -
GameForPeopleWithPhones Public archive
This is a project from my Game Design 2 class, which is a Jackbox-Style party game.
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DaydreamMaze Public
An experiment with making a maze with the Google Daydream controller and Unreal Engine 4
UpdatedAug 8, 2018 -
TwoColors Public
A quick 1 hour game jam in Unreal Engine with a theme of TwoColors. Infinite waves of enemies spawn at you in two different colors, and you have two different bullets to shoot at them.
C++ UpdatedJul 2, 2018 -
Dirigible-Derby Public archive
Group project for my Game Design class Spring of 2018
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blender-quick-export Public
This will be a script that will take a diectory of blender files, and export them as FBX files.
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perlin-noise-demo-2016 Public archive
This is an old homework assignment that I did in 2016 that uses Perlin noise to set the terrain values in Unity
C# UpdatedMay 23, 2018