Entry for the 19th Ludum Dare 48 hour solo game development competition.
Link to compo entry.
Treasure Island.zip (3.85 MB)
Treasure Island (Source)
Use HOLD SWIPE to move around. Collect as many treasure chest as you can. Find the cross mark to go to the next level. To move to the next island use the boat.
Back for help and pause screen.
If you have problems getting the game to run. You should install .NET Framework 4.0 and XNA Framework Redistributable 4.0.
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Game Design, Code and Graphics: Shubhajit Saha.
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Sound Effects: SFXR.
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Music: Track "Cold Water" from Album Life’s Path by mindthings under Creative Commons Attribution – Noncommercial 2.0 France.
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Pixel Art: Oddball’s small offerings used under the [Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License]. And Oryx – LOFI Fantasy 2D/3D used under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
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Physics: Erin Catto’s Box2D physics engine under the MIT License.
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Code Samples: Creator Club’s GameState Management sample and XNA Stater Kit: Platformer both under Microsoft Permissive License.rtf.
This work by Bitsits Games is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.