Skeletal animation system with Forward Kinematics, FABRIK IK, clip blending, and humanoid presets.
- Skeleton: Hierarchical bone system with parent/child relationships
- Forward Kinematics: Full FK traversal with world position/angle calculation
- Inverse Kinematics: FABRIK algorithm with configurable iterations
- Animation Clips: Keyframe-based clips with linear/cubic/step easing
- Loop Modes: Once, loop, ping-pong
- Animator: play, pause, stop, blend, transition_to with smooth cross-fading
- Presets: Humanoid skeleton, walk cycle, idle, jump clips
python animation_controller.pyProprietary — BlackRoad OS, Inc. All rights reserved.